Difference between revisions of "Category:Wise Travelers"

From AvatarWiki
Jump to navigation Jump to search
Line 33: Line 33:
 
   [[Pitch black glaive]]:
 
   [[Pitch black glaive]]:
 
       Recipe: [[wooden staff]] from [[traveling trader Morgan]] plus four [[alchemy]] ingredients:
 
       Recipe: [[wooden staff]] from [[traveling trader Morgan]] plus four [[alchemy]] ingredients:
         (1) mineral,
+
         (1) [[Alchemical_Ingredients_-_Mineral|mineral]],
 
         (2) durrite or echostone,
 
         (2) durrite or echostone,
 
         (3) wand or staff,
 
         (3) wand or staff,

Revision as of 01:56, 11 August 2022

"They come from out of the mist in the dark of night" says one popular tavern rumor. "They catch the fancies of odd children, and seduce faithful husbands", says another. In truth, no one has ever seen the Wise Travelers arrive or depart, yet it is known that the enigmatic troupe of merchants, magicians, and outcasts rolls across rural Midgaardia like a bank of fog, peddling their services and arcane knowledge to any who can pay. If you seek the truth behind the rumors, then seek the wise travelers along dark forest paths, or near settlements in and around Wildwood.

Level Range: 51-51

Builder: Scevine

This area was added in August 2022.

Directions

Walking route from Aelmon: 17e, [e], 4n, 2e

Portaling point(s) suggested: Moose Guard, e.

Connections

Navigation

Aside from the disconnected area with Traitorous Acolyte Prosenia Elm ("A crumbling stone chamber") the area is a simple walk.


Adventuring

Alchemy

The nameless alchemist will make one of five items for you via Alchemy:

  Pitch black glaive:
     Recipe: wooden staff from traveling trader Morgan plus four alchemy ingredients:
        (1) mineral,
        (2) durrite or echostone,
        (3) wand or staff,
        (4) rigid and protective.
  Stormriders:
     slagwalkers plus three alchemy ingredients:
        (1) see-through skin or scale
        (2) electrical or resistant to lightning
        (3) flying source
  Dreamward:
     an emerald gemstone plus three alchemy ingredients:
        (1) tattooed,
        (2) claw, fang, or horn,
        (3) feathered
  Dark wrap:
     silks from Morgan plus four alchemy ingredients:
        (1)  tentacle
        (2) evil,
        (3) toxic,
        (4) blood
  Smoldering contraption:
     dangerous contraption from Morgan plus four alchemy ingredients:
        (1) arachnoid,
        (2) fiery,
        (3) resistant to fire,
        (4) metallic

Cursed alchemy

The Profane scholar Soffaya will exchange various items, alchemy style, for cursed equivalents:

  Bloodsong katana:
     base of Blood-Thirsty_Katana plus two alchemical items:
        (1) scale or scaly
        (2) weapon
  Ocean breeze aura:
     base of Aura_Of_Tainted_Foulness or aura of corruption plus two alchemical items:
        (1) aquatic
        (2) insubstantial
  Ofcol signet ring:
     base of Blackened Ofcol Signet Ring plus two items:
        (1) treasure
        (2) some gold that came from Ofcol's golden citadel

Alchemical ingredients

If it's skinned or kspawned it's likely a valid alchemical ingredient. Check Deepways for many of these and for more. The choice of ingredients tends to yield minor bonuses onto the final result item; appears that some are neutral and some are beneficial.