Difference between revisions of "Lord School"
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Greystone (smith) : s 2w<br> | Greystone (smith) : s 2w<br> | ||
Woe (shop) : 2w s<br> | Woe (shop) : 2w s<br> | ||
− | Cane (trainer) : s 2e u, give practice ticket to Gilliad<br> | + | Cane (trainer) : s 2e u, give practice ticket to [[Gilliad]]<br> |
Garrow (jeweller) : 7e 2n<br> | Garrow (jeweller) : 7e 2n<br> | ||
Old Hunter (archer) : 3w<br> | Old Hunter (archer) : 3w<br> |
Revision as of 14:35, 5 October 2023
Welcome to Lord
A quick glance around the room reveals a door to the south with a sign above it, a glowing miniature model of Thorngate in the center and a banner in the western corner with words you can not make out. As you are drawn closer to the light, you notice a plaque titled "Thorngate" with more words underneath it.
Model:
A closer look at the model reveals that most lords and ladies gather at the
center of Thorngate. To the south west of the center, you see a small
smithy while a Temple of some kind is located northwest of center. South of
the Temple is a furnished house whose entrance is labeled "the House
of Bandu". As you gaze in the opposite direction, you notice a small
gathering of lords a few rooms east of center. East of that, a few
shopkeepers wander Rietta's Wonders. South of Rietta's, you see a tower
rising high above Thorngate. To the far south, you see the ruins of a keep
that once housed Lady Astra, too far away to reach.
Banner:
"Welcome to Lord!"
Plaque:
Directions to key rooms from center
________
Bo'vul (bank) : 3n
Greystone (smith) : s 2w
Woe (shop) : 2w s
Cane (trainer) : s 2e u, give practice ticket to Gilliad
Garrow (jeweller) : 7e 2n
Old Hunter (archer) : 3w
Lord mudschool : 3s
Lord donation room : Non-existent
Basic Lord Skills
As you enter the room, you notice with awe that two of the four walls of the
room are decorated with elaborate murals. The eastern mural depicts a
group that is seen phasing between planes. The western mural shows a
group gathered in a room watching a lord be reborn. A scroll with
the word "Practice" etched at the top is hung next to the western mural.
You may wish to take a closer look at both of the murals and the scroll.
Eastern Mural:
Planeshift/Homeshift
_______________
As a lord, you have access to other planes besides the Midgaardian plane.
You are able to access these planes through the planeshift spell. Once you
are on a different plane, you must cast homeshift or planeshift to return to
Thorngate. Casting these spells takes great concentration, more than you
can muster while fighting. On the bottom of the mural is a warning. Note:
You must planeshift back to Thorngate if the room you are in is cursed.
Related help files: Planeshift, Homeshift, Shifts, Lord Runs
Western Mural:
Genesis
_____________
As a new lord, your stats are rolled randomly upon morphing. In order to
reroll your stats, a lord cleric will have to genesis you. Genesis comes
with the price of you losing a point of your prime stat and a point of your
low stat. Notes: Being trained fully will help maximize your hp, mana and
moves as genesis is dependent on these. Also, clerics cannot genesis
themselves.
Related help files: Genesis, PR
Scroll:
Practices
_________________
Since your wisdom stat is now higher as a lord, you may gain a few more
practices at lord. Having 500 practices is usually sufficient to train your
stats and practice new skills and spells. Of course, having more practices
will give you a cushion against stat loss. Also, the eulogy spell costs a
stat when you cast it. Therefore, you'll either need practices or gold to
retrain your stats. You'll also have another method of gaining practices
through leading. If you lead a run, you will get a bonus practice point for
every time a group member levels, provided you have practiced all the
leadership skills you can.
Related help files: Eulogy, Genesis
Improving Your Gear
As you enter the room, a jabber of voices reach your ears. As you walk further into the room, you can hear faint but excited voices gibbering "..it's mine because I looted it..." "...mine...I don't have it.." "..mine..I led the run...". The voices seem to be coming from the group of ethereal figures standing in the center of the brightly lit room. Broken and damaged armor has been tossed aside. As you gaze towards the walls of the room, you notice several statues lined up in a row with different sets of gear on them. You may wish to take a closer look at the figures, the statues, the broken pieces of armor as well as the damaged pieces of armor.