Centaur Statistics Tables
Lowmort-Tier Centaur Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
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Str
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16–23 (26)
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15–20 (23)
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15–20 (23)
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15–20 (23)
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15–20 (23)
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Int
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15–20 (23)
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16–23 (26)
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15–20 (23)
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15–20 (23)
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15–20 (23)
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Wis
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15–20 (23)
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15–20 (23)
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16–23 (26)
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15–20 (23)
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15–20 (23)
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Dex
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15–20 (23)
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15–20 (23)
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15–20 (23)
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16–23 (26)
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15–20 (23)
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Con
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15–20 (23)
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15–20 (23)
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15–20 (23)
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15–20 (23)
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16–23 (26)
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Hero-Tier Centaur Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
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Str
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23–28 (31)
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20–22 (25)
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20–22 (25)
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20–22 (25)
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20–22 (25)
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Int
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20–22 (25)
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23–28 (31)
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20–22 (25)
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20–22 (25)
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20–22 (25)
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Wis
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20–22 (25)
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20–22 (25)
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23–28 (31)
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20–22 (25)
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20–22 (25)
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Dex
|
20–22 (25)
|
20–22 (25)
|
20–22 (25)
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23–28 (31)
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20–22 (25)
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Con
|
20–22 (25)
|
20–22 (25)
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20–22 (25)
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20–22 (25)
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23–28 (31)
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NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.
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A magical being whose upper half consists of a human torso, and the lower half being that of a horse. These mystical beings are superior to humans in most ways. They are stronger, can travel farther, are higher in intellect and wisdom, are quicker, hardier, and make better spellcasters. They excel at most anything, and are quite powerful creatures, but do not advance in power quickly at all. Centaurs are afforded limited protection in melee combat by their thick hide, and can attack with their hooves as well.
- Well-Suited to Be: archers, assassins, clerics, druids, mages, monks, paladins, priests, psionicists, rangers, rogues, sorcerers, warriors.
Centaurs get a 10% (approx.) spell cost reduction for arcane spells.