Category:Sorcerers
Think of power. Think of domination. Think of accomplishing these things with blood, pain, and consorting with demons. Like to dabble in the undead? Sorcery is for you, then. Only the most greedy and black hearted souls walk down the Path of Sorcery, but that's just how they like it. Their Prime Statistic is Intelligence, giving them an advantage in regards to knowledge and magic. Sorcery is a highly specialized field, however, so they will never be said to be good at wielding a sword.
Abbreviation: Sor.
Prime Requisite: Intelligence.
Contents
Sorcerers in General
While Sorcerers lack in area spelling, they have single target damage, and a few spells like Tainted Genius and Death Shroud to help them out. It can be a struggle to get to 101 and gain Torment but with Vampire Touch Sorcerers can tank surprisingly well.
See Mages for an example.
Sorcerer Creation
Only Mages, Psionicists and Mindbenders can become a Sorcerer. It is a remort class that is only available at Lord level 100 (to become a Human Sorcerer) or Lord level 200 to maintain the current race for Mages and Mindbenders, and levels 150/300 for Psionicists.
A few notes: if you plan on a double remort sor, don't just look at number of lord levels. For example, it takes less total lord xp to run an elf to 200, and then remort from elf sor to hie sor, even though it's more total lord levels.
Occasionally, Sorcerers may be available as a special gift, prize for a special quest, or offered as part of an UberCon contest. This has been offered in the past, but there are no guarantees that it will be offered in the future.
Sorcerers at Lowmort Tier
Training
Similar to a, a new sorcerer's first priority should be to train wisdom, either as much as is possible or enough that it may be maximized using level gear, so as to gain as many practice-points per level as possible.
Sorcerers should next train both their intelligence, which will (1) give them larger average mana gains and (2) increase their spell damage and (3) allow them to become adept at skills using fewer practice points, and their constitution, which will increase their average hit-point gains per level. Sorcerers generally have fewer hit points than mages of a similar race and level, so every hit point is crucial.
Sorcerers should then consider training both their dexterity, which may help them avoid combat damage, and their strength, which will increase both their carrying capacity and their melee damage, although training these two statistics is less urgent and may be postponed if desired.
See Statistics for more detail about each of these five statistics and their effects.
Practicing
Worshipping
Fighting
Soloing:
Tanking:
Hitting:
Sorcerer Prestige Options
Sorcerers at Hero Tier
Training
Practicing
Devoting
Fighting
Soloing:
Tanking:
Hitting:
Sorcerers at Lord Tier
Sorcerer Remort Options
Sorcerers are a remort class, so there is no "next" class to remort to. However, there are several options for remort races that work well for a sorcerer. Sprites, Demonseeds, Dragons and High Elves are well-suited to be a sorcerer. Other remort races such as Tuataurs, Golems, Goblins, Goblins and Trolls are ill-suited to be a sorcerer. Not that this will prevent some players from accepting the challenge. Think carefully and do the math, analyzing whether it is more efficient to remort the race first or the class first before making an irreversable decision.
Subcategories
This category has the following 2 subcategories, out of 2 total.