Difference between revisions of "Alignment"

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''Alignment is one of the primary concerns of mid-to-high-level players.  Align can be anywhere from -1000 (Satanic) to +1000 (Angelic).  Align can apply either to [[:Category: Characters |characters]] or to [[:Category: Gear |equipment]].  For example, if an angelic player attempts to wield an [[Anti-Good Flag |anti-good]] [[:Category: Weapons |weapon]], it will repel the player and fall off immediately.  Enchanting changes the alignment of an [[:Category: Objects |object]] to favor the alignment of the enchanter.  It does not normally remove alignments that oppose the alignment of the enchanter.  A player's alignment is changed by [[Kill |killing]] [[:Category: Mobs |mobs]].  [[Kill |Killing]] a good [[:Category: Mobs |mob]] will move your alignment towards evil, whereas killing a bad one will move your alignment towards good.''<br>
 
''Alignment is one of the primary concerns of mid-to-high-level players.  Align can be anywhere from -1000 (Satanic) to +1000 (Angelic).  Align can apply either to [[:Category: Characters |characters]] or to [[:Category: Gear |equipment]].  For example, if an angelic player attempts to wield an [[Anti-Good Flag |anti-good]] [[:Category: Weapons |weapon]], it will repel the player and fall off immediately.  Enchanting changes the alignment of an [[:Category: Objects |object]] to favor the alignment of the enchanter.  It does not normally remove alignments that oppose the alignment of the enchanter.  A player's alignment is changed by [[Kill |killing]] [[:Category: Mobs |mobs]].  [[Kill |Killing]] a good [[:Category: Mobs |mob]] will move your alignment towards evil, whereas killing a bad one will move your alignment towards good.''<br>
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[[:Category: Characters |Characters]] may view their alignment using their [[Score |score]] [[:Category: Commands |command]].
A good way to "fix" your align if you're evil is to portal to crazy kob. This is a tower with a large number of extremely wimpy evil mobs. A single cast of [[Burning Hands]] is enough to take them out.
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==Good==
If trying to "fix" your align the other way, there are quite a few good aligned lowmort areas, inparticular the dwarven day care and the meadow, which are probably good.
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A good way to "fix" your align if you are evil is to portal to [[Crazy Kobold]] at [[:Category:Trials Of Zin|Trials Of Zin]]. This is a tower with a large number of extremely wimpy evil level 3 mobs. A single cast of [[Burning Hands]] is enough to take them out.
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==Evil==
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If trying to "fix" your align if you are good - there are quite a few good aligned lowmort areas. In particular you can portal to [[Nanny]] at [[:Category:Dwarven Day Care|Dwarven Day Care]] and [[Nom]] at the [[:Category:Meadow|Meadow]].
  
 
[[Category: Characters]]
 
[[Category: Characters]]

Latest revision as of 13:20, 5 March 2007

Alignment is one of the primary concerns of mid-to-high-level players. Align can be anywhere from -1000 (Satanic) to +1000 (Angelic). Align can apply either to characters or to equipment. For example, if an angelic player attempts to wield an anti-good weapon, it will repel the player and fall off immediately. Enchanting changes the alignment of an object to favor the alignment of the enchanter. It does not normally remove alignments that oppose the alignment of the enchanter. A player's alignment is changed by killing mobs. Killing a good mob will move your alignment towards evil, whereas killing a bad one will move your alignment towards good.

Characters may view their alignment using their score command.

Good

A good way to "fix" your align if you are evil is to portal to Crazy Kobold at Trials Of Zin. This is a tower with a large number of extremely wimpy evil level 3 mobs. A single cast of Burning Hands is enough to take them out.

Evil

If trying to "fix" your align if you are good - there are quite a few good aligned lowmort areas. In particular you can portal to Nanny at Dwarven Day Care and Nom at the Meadow.