Difference between revisions of "Awe"

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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
 
[[Category: Spells]]
 
[[Category: Spells]]
[[Category: Lowmort Mindbender Skills]]
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[[Category: Archer Hero Skills And Spells]]
[[Category: Lowmort Psionicist Skills]]
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[[Category: Assassin Hero Skills And Spells]]
[[Category: Hero Archer Skills]]
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[[Category: Black Circle Initiate Hero Skills And Spells]]
[[Category: Hero Assassin Skills]]
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[[Category: Bodyguard Hero Skills And Spells]]
[[Category: Hero Black Circle Initiate Skills]]
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[[Category: Cleric Hero Skills And Spells]]
[[Category: Hero Bodyguard Skills]]
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[[Category: Druid Hero Skills And Spells]]
[[Category: Hero Cleric Skills]]
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[[Category: Fusilier Hero Skills And Spells]]
[[Category: Hero Druid Skills]]
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[[Category: Mage Hero Skills And Spells]]
[[Category: Hero Fusilier Skills]]
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[[Category: Mindbender Lowmort Skills And Spells]]
[[Category: Hero Mage Skills]]
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[[Category: Monk Hero Skills And Spells]]
[[Category: Hero Monk Skills]]
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[[Category: Psionicist Lowmort Skills And Spells]]
[[Category: Hero Rogue Skills]]
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[[Category: Rogue Hero Skills And Spells]]
[[Category: Hero Shadowfist Skills]]
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[[Category: Shadowfist Hero Skills And Spells]]
[[Category: Hero Sorcerer Skills]]
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[[Category: Sorcerer Hero Skills And Spells]]
[[Category: Hero Warrior Skills]]
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[[Category: Warrior Hero Skills And Spells]]

Revision as of 03:53, 13 January 2006

With this discipline, a skilled employer of psionics can use the power of his or her mind to affect the morale of his opponent. If the attempt succeeds, the enemy will be overcome by an artificially-inspired awe and will simply forget to fight. Aggressive monsters will revert to their true nature after only a brief lull in the action; however, there is a chance of a slightly more permanent toll being taken on the combat abilities of those present. Be wary: this spell can also affect players in the room. Heroes may wish to note that AWE has the same effects as the spell CALM.

Prerequisite(s): Fear.

Syntax: cast 'awe'.