Difference between revisions of "Category:Hall Of Justice"

From AvatarWiki
Jump to navigation Jump to search
m
(Description of area.)
Line 14: Line 14:
  
 
== Navigation ==
 
== Navigation ==
 +
 +
This area requires an item to be handed to the Floating Wizard in order to enter.  Once you enter, the area consists of a series of rooms with mobs.  Each room's mob possesses the key to a northern locked door, which is a one way exit to the next room.  Going south at any time will take you back to the floating wizard, and safety.
  
 
== Adventuring ==
 
== Adventuring ==

Revision as of 09:53, 24 January 2010

He's evil I tell you, evil. Only an evil, sadistic man could create such a terrible challenge. Room after room of fighting, praying that I would stay alive, searching for the hidden panels, all the time hearing Mxyzptlk's insane laughter. I barely escaped with my life. Scribes note: at this point the subject exploded into a strange laughter and did not speak again. Unfortunately, the subject escaped soon after this session and was last rumored to be in the care of Aelmon the Healer. -Taken from the archives of Arkham Asylum

Level Range: 51-51

Builder: Santana

Directions

Walking route from Aelmon: 2s, [e], e, 2u, 2w, u, n.

Portaling point(s) suggested: Floating Wizard.

Connections

Navigation

This area requires an item to be handed to the Floating Wizard in order to enter. Once you enter, the area consists of a series of rooms with mobs. Each room's mob possesses the key to a northern locked door, which is a one way exit to the next room. Going south at any time will take you back to the floating wizard, and safety.

Adventuring

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Hall Of Justice"

This category contains only the following page.