Difference between revisions of "Category:Padmasa"

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== Adventuring ==
 
== Adventuring ==
  
Ok, so there are two pp's that people use to get into this area. The most popular is [[Vapul]], next to the hall of masters, where the nectar is kept, along with a 5 biggish, no assist, but spell casting mobs. Going west from vapul, you'll come to a shaft, go up, and now you should (maybe I'm off, this is going from memory), be on the same floor as [[Doom]]. Wander through a maze to get to it. The ears aggie, the mouth has a toxic bite, and the eyes are worthless. Going south from the doom will land you in a nasty room full of swarmy cockroaches that have a [[biotoxin]] bite that will get annoying after 8 of them chow down on you. Go back to the shaft, and kill all imps you come across, they're quick and easy, but sometimes assist/aggie. The floor above the doom is the floor with the [[unfinished doom]], but if you're looking for xp, a little bit away from the shaft are imps and a mesomaster. Returning to the shaft and going up will take to yo a floor with a south exit and a north exit. To the north are some imps and the interrogator, more xp, and the south are more imps and admin gru, the mob with the sanc giving wafer. Going back to the shaft, the next floor is a jackpot for duos: all directions contain 2x no assist easy mobs followed by more mesomasters behind them. It should be noted that the mesomaster in the north carries a gold key that let's go unlock the otherwise unpassable door to get down to the floor with the doom and vapul below if you're coming from above. Above this floor is the mammoth master and some other stuff. One more floor up we get to the top level of padmasa. The statues around here are good xp, along with the magician thrembode, but most of the other mobs around here will assist and things can get annoying fast. On the perimeters you can head up to the walls; there are a lot of trolls and imps up here. The imps are pretty wimpy, but the trolls aggie and see sneak/movehidden/invis so target them. Going eastish from the tetralobe (that was what that big structure we started at was called), we'll get to the gates. There's a troll/imp set here. Three east from there is the pp (not as well known, but I use it) of army. This is a biggish aggie mob. There is also a general here that can hit pretty hard but doesn't aggies. To the east and north of army there are a large amount of dragons that are worth great xp, but sanced, and aggie, along with another mob in the same room that is biggish. Have fun.
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Using Vapul as the pp, here is a description of the area, skipping over low-xp mobs.
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Go east from Vapul to fight the hall of masters. Each mob is a spell caster, but no assist. Skash has a [[nectar]]. These mobs will eat corpses.
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Go west and up from Vapul (pass door) and then 3e and you'll be at [[Doom]].
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Go up again (from west of Vapul) and 2s to get to Admin Gru.
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Go up again and you'll be on the same floor on the unfinished doom.
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Go up again and there will be 4 exits, with identical mobs. These mobs are ok xp for a duo. If you're going down, instead of up, the key needed in 2n from the top of the "shaft" here. Heading east will take you to the top of Padmasa. This is a good area to mess around with area spells, as the mobs are tiny but swarmy. There isn't much to note here. A few mobs assist, and the imps and the Magician (you'll see his sanctuary aura on scan) will aggie.
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On the perimeters you can head up to the walls; there are lots of trolls and imps up here. The trolls aggie and see sneak/movehidden/invis so target them. Going eastish from the Tetralobe (that was what that structure we started at was called), we'll get to the gates. There's a troll/imp set here. Three east from there is the pp of army. This is a biggish aggie mob. There is also a general here that can hit pretty hard but doesn't aggie. To the east and north of the army there are a large amount of dragons that are worth ok xp, but are sanced, and aggie, and sit with another, but un-sanced mob, in their room. There's really not much going on here unless you're hogged or really desperate not to leave Padmasa.
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Final Analysis: This area can be good for lowhero/lowmort duos, and has a couple of useful pieces of gear. A bored caster can play with df/acid rain/whatever in an uncursed place.
  
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]
 
[[Category: Incomplete]]
 
[[Category: Incomplete]]

Revision as of 16:27, 14 July 2009

Rumors of darkness and doom surround the island citadel called Padmasa. Although part of the island is a bustling trading bazaar with visitors from all over the realm, legends speak of the 5 sinister Masters who gather in darkness below, and seek to control the power of an otherwordly force known only as The Doom.

Level Range: 51-51

Builder: Mega

Directions

Walking route from Aelmon: 41s, w (note: crosses water terrain).

Portaling point(s) suggested: Vapul (warning: aggressive), Army (aggie), Admin Gru

Connections

Navigation

Adventuring

Using Vapul as the pp, here is a description of the area, skipping over low-xp mobs.

Go east from Vapul to fight the hall of masters. Each mob is a spell caster, but no assist. Skash has a nectar. These mobs will eat corpses.

Go west and up from Vapul (pass door) and then 3e and you'll be at Doom.

Go up again (from west of Vapul) and 2s to get to Admin Gru.

Go up again and you'll be on the same floor on the unfinished doom.

Go up again and there will be 4 exits, with identical mobs. These mobs are ok xp for a duo. If you're going down, instead of up, the key needed in 2n from the top of the "shaft" here. Heading east will take you to the top of Padmasa. This is a good area to mess around with area spells, as the mobs are tiny but swarmy. There isn't much to note here. A few mobs assist, and the imps and the Magician (you'll see his sanctuary aura on scan) will aggie.

On the perimeters you can head up to the walls; there are lots of trolls and imps up here. The trolls aggie and see sneak/movehidden/invis so target them. Going eastish from the Tetralobe (that was what that structure we started at was called), we'll get to the gates. There's a troll/imp set here. Three east from there is the pp of army. This is a biggish aggie mob. There is also a general here that can hit pretty hard but doesn't aggie. To the east and north of the army there are a large amount of dragons that are worth ok xp, but are sanced, and aggie, and sit with another, but un-sanced mob, in their room. There's really not much going on here unless you're hogged or really desperate not to leave Padmasa.

Final Analysis: This area can be good for lowhero/lowmort duos, and has a couple of useful pieces of gear. A bored caster can play with df/acid rain/whatever in an uncursed place.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Padmasa"

This category contains only the following page.