Difference between revisions of "Category:Ruined Lairs"

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''In the past there was a plot to take over [[:Category: Midgaard |Midgaard]] itself.  Fortunately the plotters made a mistake and managed to ruin the plot themselves.  The ruins of the lairs they constructed might still contain something worth finding.  Rumors where they might be found are floating in the air...''
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''In the past there was a plot to take over [[:Category: Midgaard |Midgaard]] itself.  Fortunately the plotters made a mistake and managed to ruin the plot themselves.  The ruins of the lairs they constructed might still contain something worth finding.  Rumors where they might be found are [[:Category: Ruined Lair Introduction |floating in the air]]...''
  
 
'''Level Range:''' 51-51
 
'''Level Range:''' 51-51
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'''Builder:''' Noltano
 
'''Builder:''' Noltano
  
== Directions ==
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== Comments ==
  
Walking route from [[Aelmon |Aelmon]] for [[:Category: Midgaard |Midgaard]] entrance: 7n, w, s, 4w, [s], [d].
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This area is unique in that the entrance to it is separate from the [[Ghostly Spirit|mob]] which you learn of the area from, as well as it consists of the introductory room and 5 more completely separate sub-areas. You can examine the [[Ghostly Spirit]] to learn the background but the mob does not represent the entrance to the zone.
  
Walking route from [[Aelmon |Aelmon]] for [[:Category: Trials Of Zin |Trials of Zin]] entrance: 16e, [e], 2e, 2s, 2d, [e], 4u, 2e, s, e.
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One thing common to all the lairs is that all the rooms are cursed (with one notable exception at Lair 3), and all lairs feature a large number of hidden passageways - invisible walls that can only be discovered by attempting to pass through them or by opening them. Thus, if you are exploring these areas, try to walk in every direction irregardless of the exits listed, in every room.
  
Walking route from [[Aelmon |Aelmon]] for [[:Category: Underground |Underground]] entrance: 16e, n, u, 3n, 2e, 2n, 2e, 2n, e, 3n, d, [d], [n].
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For more info on Lair locations and specifics, please consult the subcategories listed below.
 
 
[[Portal |Portaling]] point(s) suggested: [[Ghostly Spirit |ghostly spirit]].
 
 
 
== Connections ==
 
this zone is UNIQUE in that the entrance to it is seperate from the mob which you learn of the zone from. You must examine the mob to learn the background but the mob does NOT represent the entrance to the zone.
 
 
 
== Navigation ==
 
 
 
== Adventuring ==
 
  
 
[[Category: Areas]]
 
[[Category: Areas]]
[[Category: Hero Areas]]
 
[[Category: Incomplete]]
 

Latest revision as of 17:57, 28 December 2011

In the past there was a plot to take over Midgaard itself. Fortunately the plotters made a mistake and managed to ruin the plot themselves. The ruins of the lairs they constructed might still contain something worth finding. Rumors where they might be found are floating in the air...

Level Range: 51-51

Builder: Noltano

Comments

This area is unique in that the entrance to it is separate from the mob which you learn of the area from, as well as it consists of the introductory room and 5 more completely separate sub-areas. You can examine the Ghostly Spirit to learn the background but the mob does not represent the entrance to the zone.

One thing common to all the lairs is that all the rooms are cursed (with one notable exception at Lair 3), and all lairs feature a large number of hidden passageways - invisible walls that can only be discovered by attempting to pass through them or by opening them. Thus, if you are exploring these areas, try to walk in every direction irregardless of the exits listed, in every room.

For more info on Lair locations and specifics, please consult the subcategories listed below.