Difference between revisions of "Category:Wise Travelers"

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* No: [[lizardskin jerkin]] (skin but not see-through). Even if you cast conceal object to make it invisible. Similarly [[crimsonscale skirt]], [[mauve mollusc mukluks]], [[ice scale bracer]].
 
* No: [[lizardskin jerkin]] (skin but not see-through). Even if you cast conceal object to make it invisible. Similarly [[crimsonscale skirt]], [[mauve mollusc mukluks]], [[ice scale bracer]].
 
* No: [[iridescent scale]], [[mithril web gloves]], [[restless spirits of ghost fish]], [[basilisk field]]: see-through, but not a skin or a scale.
 
* No: [[iridescent scale]], [[mithril web gloves]], [[restless spirits of ghost fish]], [[basilisk field]]: see-through, but not a skin or a scale.
 +
 +
=== Electrical or resistant to lightning ===
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* [[Coiled electrolobe tentacles]]
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* Probably the [[Stormfront]], right? I didn't try this.
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=== Flying source ===
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* [[Golden feather]] (Glyntaff Pass)
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* [[Batwing cape]]
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* No: Spectrecles (kspawn from flying pair of spectres in Deepways)
  
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]

Revision as of 00:00, 10 August 2022

"They come from out of the mist in the dark of night" says one popular tavern rumor. "They catch the fancies of odd children, and seduce faithful husbands", says another. In truth, no one has ever seen the Wise Travelers arrive or depart, yet it is known that the enigmatic troupe of merchants, magicians, and outcasts rolls across rural Midgaardia like a bank of fog, peddling their services and arcane knowledge to any who can pay. If you seek the truth behind the rumors, then seek the wise travelers along dark forest paths, or near settlements in and around Wildwood.

Level Range: 51-51

Builder: Scevine

This area was added in August 2022.

Directions

Walking route from Aelmon: 17e, [e], 4n, 2e

Portaling point(s) suggested: Moose guard, e.

Connections

Navigation

Aside from the disconnected area with Traitorous Acolyte Prosenia Elm ("A crumbling stone chamber") the area is a simple walk.


Adventuring

Alchemy

The nameless alchemist will make one of five items for you via Alchemy:

  • Stormriders: slagwalkers plus three alchemy ingredients: (1) see-through skin or scale, (2) electrical or resistant to lightning, (3) from a flying source.
  • Dreamward: an emerald gemstone plus three alchemy ingredients: (1) tattooed, (2) claw, fang, or horn, (3) feathered
  • Dark wrap: silks from Morgan plus four alchemy ingredients: (1) tentacle, (2) evil, (3) toxic, and (4) blood
  • Smoldering contraption: dangerous contraption from Morgan plus four alchemy ingredients: (1) arachnoid, (2) fiery, (3) resistant to fire, (4) metallic

Cursed alchemy

The Profane scholar Soffaya will exchange various items, alchemy style, for cursed equivalents:

Alchemical ingredients

If it's skinned or kspawned it's likely a valid alchemical ingredient. Check Deepways for many of these and for more. The choice of ingredients tends to yield minor bonuses onto the final result item; appears that some are neutral and some are beneficial.

Aquatic

Insubstantial

Tentacle

Treasure

See-through skin or scale

Electrical or resistant to lightning

Flying source

Subcategories

This category has the following 2 subcategories, out of 2 total.