Demonseeds

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Revision as of 16:07, 29 April 2011 by Glyphbane (talk | contribs) (Since they have Racial Evil, dsd can't be bladedancers)
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Demonseed Statistics Tables
Lowmort-Tier Demonseed Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20)
Int 14–19 (22) 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22)
Wis 11–16 (19) 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19)
Dex 18–23 (26) 18–23 (26) 18–23 (26) 19–26 (29) 18–23 (26)
Con 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23)
Hero-Tier Demonseed Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22)
Int 19–21 (24) 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24)
Wis 16–18 (21) 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21)
Dex 23–25 (28) 23–25 (28) 23–25 (28) 26–31 (34) 23–25 (28)
Con 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Pure Demons can't exist on Midgaardia without the support of some major Magic. To bypass this, Demonkind occasionally impregnate human mothers, and the result is a Demonseed. These children stop aging at about 10 years old, and begin to develop a demonic appearance. They are incredibly fast, surprisingly powerful magically and physically, and irredeemably evil.

  • Abbreviation: Dsd.


*Must attain prestige before remort.

Comments

Spell cost discount is roughly 10% with another 2.5% on arcane spells. They appear to be nofail on arcane spells at 95%. Their mana regeneration is fast.

Dsd get a general melee dmg mod but it is very small. They are fairly sneaky, and get an archery mod as well.