Dust Imps

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Dust Imp Statistics Tables
Hero-Tier Dust Imp Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 19–27 (30) 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24)
Int 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21)
Wis 16–19 (22) 16–19 (22) 19–25 (28) 16–19 (22) 16–19 (22)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23)
Con 16–19 (22) 16–19 (22) 16–19 (22) 16–19 (22) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Despised by mortals and Gods alike, the imps are a diminutive and cowardly race. They are typically found living on the fringes of human civilization, co-existing with the kobolds they are sometimes mistaken for. Their lack of wit and intelligence is matched only by their feeble strength and poor health. They are viewed at best as pests by the other races, and CURSED by the Gods. They are easily frightened, even by direct sunlight!

Rumors exist that some imps have found a way to evolve to a higher form, but the secrets of this process have been suppressed by the Gods.

  • Abbreviation: DtI.
  • Well-Suited to Be: ?
  • Ill-Suited to Be: ?

Comments

Dust Imps are able to prestige to Mindbender at hero 1-101, As long as they have the required practices.

On reaching Hero 250 and after completing a Quest they can evolve into Wave Imps.

For more general comments about this evolutionary race check Imps.