Difference between revisions of "Enchanting"

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Enchanting is the process of using [[Enchant Weapon |Enchant Weapon]], [[Enchant Armor |Enchant Armor]] and [[Enchant Bow |Enchant Bow]] to improve an item of that type. While enchanting gear is not necessary, gear with enchantments are highly prized, especially hero level gear that is either single or double [[Brilling |brilled]].
 
Enchanting is the process of using [[Enchant Weapon |Enchant Weapon]], [[Enchant Armor |Enchant Armor]] and [[Enchant Bow |Enchant Bow]] to improve an item of that type. While enchanting gear is not necessary, gear with enchantments are highly prized, especially hero level gear that is either single or double [[Brilling |brilled]].
  
Enchanting carries a price, however. One can either successfully enchant the item, adding either +1 [[Hit Roll |hr]]/+1 [[Damage Roll |dr]] (+2/+2 with a brilled enchant weapon), -2 [[Armor Class |AC]] (-3 AC with a brilled enchant armor) or +2 hit roll (+3 with a brilled enchant bow) respectively, the item can [[Fading |fade]], explode, or nothing at all can happen.
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Enchanting carries a price, however. One can either successfully enchant the item, adding either +1 [[Hit Roll |hr]]/+1 [[Damage Roll |dr]] (+2/+2 with a brilled enchant weapon), -2 [[Armor Class |AC]] (-3 AC with a brilled enchant armor) or +2 hit roll (+3 with a brilled enchant bow) respectively, the item can [[Fading |fade]], explode, or nothing at all can happen. In the case of a successful enchant or a fade, the item will raise in level, depending on the level of the caster with respect to the item.
  
 
Enchanting items that already have enchantments on them appears to be more difficult, though much is governed by luck. While some items are easier to enchant than others, gear with armor class modifiers on them already, such as [[:Category: Hero Tank Gear |tank gear]] tends to be harder to enchant than items without, such as [[:Category: Hero Mana Gear| mana gear]].
 
Enchanting items that already have enchantments on them appears to be more difficult, though much is governed by luck. While some items are easier to enchant than others, gear with armor class modifiers on them already, such as [[:Category: Hero Tank Gear |tank gear]] tends to be harder to enchant than items without, such as [[:Category: Hero Mana Gear| mana gear]].
  
One can improve the odds of successfully enchanting by [[Worship |worshipping]] certain [[:Category: Gods And Goddesses|Gods and Goddesses]], though results still appear to be somewhat random.
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One can improve or worsen the odds of successfully enchanting by [[Worship |worshipping]] certain [[:Category: Gods And Goddesses|Gods and Goddesses]], though results still appear to be somewhat random.
  
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Revision as of 06:12, 3 April 2006

Enchanting is the process of using Enchant Weapon, Enchant Armor and Enchant Bow to improve an item of that type. While enchanting gear is not necessary, gear with enchantments are highly prized, especially hero level gear that is either single or double brilled.

Enchanting carries a price, however. One can either successfully enchant the item, adding either +1 hr/+1 dr (+2/+2 with a brilled enchant weapon), -2 AC (-3 AC with a brilled enchant armor) or +2 hit roll (+3 with a brilled enchant bow) respectively, the item can fade, explode, or nothing at all can happen. In the case of a successful enchant or a fade, the item will raise in level, depending on the level of the caster with respect to the item.

Enchanting items that already have enchantments on them appears to be more difficult, though much is governed by luck. While some items are easier to enchant than others, gear with armor class modifiers on them already, such as tank gear tends to be harder to enchant than items without, such as mana gear.

One can improve or worsen the odds of successfully enchanting by worshipping certain Gods and Goddesses, though results still appear to be somewhat random.