Difference between revisions of "Experience Points"

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''You gain experience by:''
 
''You gain experience by:''
  
   killing a mob
+
   [[Kill |killing]] a mob
 
   being part of a group that kills a mob
 
   being part of a group that kills a mob
   healing other players (under certain circumstances, as a Priest)
+
   healing other players (under certain circumstances, as a [[:Category: Priests |Priest]])
  
 
''You lose experience by:''
 
''You lose experience by:''
  
   fleeing from combat
+
   [[Flee |fleeing]] from combat
   recalling out of combat
+
   [[Recall |recalling]] out of combat
 
   being the target of certain spells
 
   being the target of certain spells
 
   dying
 
   dying

Revision as of 00:25, 28 November 2005

Your character advances in power by gaining experience. Humans need 1000 experience points for each level of experience. Other races need some percentage of 1000 exp for each level, from 800 to 75000 exp points.

You gain experience by:

 killing a mob
 being part of a group that kills a mob
 healing other players (under certain circumstances, as a Priest)

You lose experience by:

 fleeing from combat
 recalling out of combat
 being the target of certain spells
 dying

The experience you get from a kill depends on several things: how many players are in your group; your level versus the level of the monster; how many of this monster have been killed lately; and some random variation.