Difference between revisions of "Flash"

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This spell has a low (5%?) chance to [[Blindness|blind]] mobs that aren't already attacking the caster.
 
This spell has a low (5%?) chance to [[Blindness|blind]] mobs that aren't already attacking the caster.
  
If this spell is cast on mobs that are already attacking on a caster, it is guaranteed to blind them.  One way to ensure that this happens is to [[Quicken]] 9 and cast [[Burning Hands]] before casting [[Flash]].  If there's only one mob that you'd like to [[Flash]], [[Quicken 9]] [[Fear]] is a good way to start the fight.
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If this spell is cast on mobs that are already attacking on a caster, it is guaranteed to blind them.  One way to ensure that this happens is to [[Quicken]] 9 and cast [[Burning Hands]] before casting [[Flash]].  If there's only one mob that you'd like to [[Flash]], [[Quicken]] 9 [[Fear]] is a good way to start the fight.
  
 
Note that [[:Category:Wizards|Wizards]] learn this spell through a [[:Category:Spellbooks|Spellbook]], and that is it out-of-class, and therefore has double the lag of s [[:Category:Sorcerer|Sorcerer's]] [[Flash]].
 
Note that [[:Category:Wizards|Wizards]] learn this spell through a [[:Category:Spellbooks|Spellbook]], and that is it out-of-class, and therefore has double the lag of s [[:Category:Sorcerer|Sorcerer's]] [[Flash]].

Revision as of 17:31, 1 January 2006

This spell has a low (5%?) chance to blind mobs that aren't already attacking the caster.

If this spell is cast on mobs that are already attacking on a caster, it is guaranteed to blind them. One way to ensure that this happens is to Quicken 9 and cast Burning Hands before casting Flash. If there's only one mob that you'd like to Flash, Quicken 9 Fear is a good way to start the fight.

Note that Wizards learn this spell through a Spellbook, and that is it out-of-class, and therefore has double the lag of s Sorcerer's Flash.