Difference between revisions of "Fountains"

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m (Qualified no-pick-up to make allowances for staff, who can.)
 
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[[:Category: Objects |Objects]] of this [[:Category: Object Types |type]] are practically always permanent fixtures of [[:Category: Areas |areas]] that [[:Category: Characters |characters]] may not [[Get |pick up]].  Fountains were more useful in days of yore when Avatar's [[:Category: Characters |characters]] could suffer from hunger and thirst.  Certain fountains remain useful, however, as fountains can do more than just provide a steady source of one of many [[Drink Container Values |types]] of liquid refreshment.  A given fountain may or may not also do one of the following whenever a [[:Category: Characters |character]] [[Drink |drinks]] from it: (1) [[Cast |cast]] a predictable [[:Category: Spells |spell]] on this [[:Category: Characters |character]] (or possibly one of two different [[:Category: Spells |spells]] dependent upon this drinker's [[Alignment |alignment]]), (2) [[Poison (spell) |poison]] this [[:Category: Characters |character]], (3) instantly transport this [[:Category: Characters |character]] to a certain other [[:Category: Rooms |room]], and (4) disappear (until its [[:Category: Areas |area]] repops) while a certain [[:Category: Mobs |mob]] appears in its place.  Each fountain's individual qualities are determined by its [[:Category: Object Types |type]]-specific [[:Category: Object Values |values]].
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[[:Category: Objects |Objects]] of this [[:Category: Object Types |type]] are practically always permanent fixtures of [[:Category: Areas |areas]] that [[:Category: Characters |characters]] may not [[Get |pick up]] (exception: Immortals can bypass the no-take flags on these and other items, like portals).  Fountains were more useful in days of yore when Avatar's [[:Category: Characters |characters]] could suffer from hunger and thirst.  Certain fountains remain useful, however, as fountains can do more than just provide a steady source of one of many [[Drink Container Values |types]] of liquid refreshment.  A given fountain may or may not also do one of the following whenever a [[:Category: Characters |character]] [[Drink |drinks]] from it: (1) [[Cast |cast]] a predictable [[:Category: Spells |spell]] on this [[:Category: Characters |character]] (or possibly one of two different [[:Category: Spells |spells]] dependent upon this drinker's [[Alignment |alignment]]), (2) [[Poison (spell) |poison]] this [[:Category: Characters |character]], (3) instantly transport this [[:Category: Characters |character]] to a certain other [[:Category: Rooms |room]], and (4) disappear (until its [[:Category: Areas |area]] repops) while a certain [[:Category: Mobs |mob]] appears in its place.  Each fountain's individual qualities are determined by its [[:Category: Object Types |type]]-specific [[:Category: Object Values |values]].
  
 
[[Category: Object Types]]
 
[[Category: Object Types]]

Latest revision as of 06:39, 13 October 2014

Objects of this type are practically always permanent fixtures of areas that characters may not pick up (exception: Immortals can bypass the no-take flags on these and other items, like portals). Fountains were more useful in days of yore when Avatar's characters could suffer from hunger and thirst. Certain fountains remain useful, however, as fountains can do more than just provide a steady source of one of many types of liquid refreshment. A given fountain may or may not also do one of the following whenever a character drinks from it: (1) cast a predictable spell on this character (or possibly one of two different spells dependent upon this drinker's alignment), (2) poison this character, (3) instantly transport this character to a certain other room, and (4) disappear (until its area repops) while a certain mob appears in its place. Each fountain's individual qualities are determined by its type-specific values.