Difference between revisions of "Kobolds"

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* '''Well-Suited to Be:''' nothing.
 
* '''Well-Suited to Be:''' nothing.
  
* '''Ill-Suited to Be:''' everything.
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* '''Ill-Suited to Be:''' anything.
  
 
== Comments ==
 
== Comments ==
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[[Category: Creatable Races]]
 
[[Category: Creatable Races]]
  
Kobolds are coded for much slower regeneration of hp/mana/moves when sleeping. They are also coded for much lower gains in spite of relatively normal statistics for dex and int. On top of that, they are subject to a spell cost penalty (at least 10%). Like the helpfile suggests, only choose them if you want a challenging race.
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Kobolds are coded for much slower regeneration of hp/mana when sleeping. They are also coded for much lower hp and mana gains in spite of relatively average int (in comparison with a human). Moreover, they also have a spell cost penalty of at least 15%, higher even than Goblin; their fail rate is also considerable.

Revision as of 04:10, 23 November 2008

Kobold Statistics Tables
Lowmort-Tier Kobold Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 11–18 (21) 10–15 (18) 10–15 (18) 10–15 (18) 10–15 (18)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 08–13 (16) 08–13 (16) 09–16 (19) 08–13 (16) 08–13 (16)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 11–16 (19) 11–16 (19) 11–16 (19) 11–16 (19) 12–19 (22)
Hero-Tier Kobold Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 18–23 (26) 15–17 (20) 15–17 (20) 15–17 (20) 15–17 (20)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 13–15 (18) 13–15 (18) 16–21 (24) 13–15 (18) 13–15 (18)
Dex 18–21 (23) 18–21 (23) 18–21 (23) 21–24 (26) 18–23 (23)
Con 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

"Vermin" is the word most other races use to describe the scheming Kobolds, and not just because of their rat-like faces. Conniving and opportunistic, Kobolds can be surprisingly intelligent, but possess the wisdom of an anthill; many of them are convinced magic simply does not exist. Kobolds can only remort into Goblins, and should only be selected by players who are REALLY looking for a challenge.

  • Abbreviation: Kob.
  • Well-Suited to Be: nothing.
  • Ill-Suited to Be: anything.

Comments

Kobolds are coded for much slower regeneration of hp/mana when sleeping. They are also coded for much lower hp and mana gains in spite of relatively average int (in comparison with a human). Moreover, they also have a spell cost penalty of at least 15%, higher even than Goblin; their fail rate is also considerable.