Difference between revisions of "Lizardmen"

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m (Added mindbenders to well-suited list.)
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* '''[[Racial TNL |Racial TNL]]:''' 1052 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 1052 XP.
  
* '''Well-Suited to Be:''' [[:Category: Psionicists |psionicists]], [[:Category: Warriors |warriors]], [[:Category: Black Circle Initiates |black circle initiates]].
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* '''Well-Suited to Be:''' [[:Category: Psionicists |psionicists]], [[:Category: Warriors |warriors]], [[:Category: Black Circle Initiates |black circle initiates]], [[:Category: Mindbenders |mindbenders]].
  
 
* '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]], [[:Category: Druids |druids]], [[:Category: Shadowfists |shadowfists]], [[:Category: Bodyguards |bodyguards]].
 
* '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]], [[:Category: Druids |druids]], [[:Category: Shadowfists |shadowfists]], [[:Category: Bodyguards |bodyguards]].

Revision as of 14:18, 17 January 2007

Lizardman Statistics Tables
Lowmort-Tier Lizardman Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22) 14–19 (22)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 12–17 (20) 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20)
Dex 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23) 12–17 (20)
Con 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27)
Hero-Tier Lizardman Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24) 19–21 (24)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 17–19 (22) 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22)
Dex 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28) 17–19 (22)
Con 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Lizard Men are a race of reptilian humanoids that have recently begun to be found more often in human occupied lands. Lizardmen in this realm tend to revere dragons as godlike in nature, and prefer to associate with them when possible. Lizardmen are a little stronger than the typical human and are extremely hardy. They lack sophistication however, and thus are slightly slower than most humans (in wit as well as reflex.) Lizardmen tend to make excellent warriors, and though they are not as accepted as some races, they are respected because of their durability. Lizardmen have retained the ability to swim, though they are not an aquatic race for the most part. They can attack with their tail, and their skin protects them like a strong leather.

  • Abbreviation: Liz.

Comments

Lizardmen get a psionic spell cost reduction bonus, and a baseline (human) cost for generic spells. Don't know how much.

If you know anything about their generic spell cost reduction bonus, sneakiness, or damage modifier, feel free to contribute it here.