Difference between revisions of "Nexus"

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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
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[[Category: Archer Hero Skills And Spells]]
[[Category: Lowmort Mage Skills]]
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[[Category: Lowmort Wizard Skills]]
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[[Category: Druid Lowmort Skills And Spells]]
[[Category: Hero Archer Skills]]
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[[Category: Hero Fusilier Skills]]
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[[Category: Mage Lowmort Skills And Spells]]
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[[Category: Mindbender Hero Skills And Spells]]
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[[Category: Monk Hero Skills And Spells]]
[[Category: Hero Paladin Skills]]
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[[Category: Paladin Hero Skills And Spells]]
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[[Category: Priest Hero Skills And Spells]]
[[Category: Hero Psionicist Skills]]
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[[Category: Psionicist Hero Skills And Spells]]
[[Category: Hero Rogue Skills]]
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[[Category: Rogue Hero Skills And Spells]]
[[Category: Hero Shadowfist Skills]]
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[[Category: Wizard Lowmort Skills And Spells]]

Revision as of 22:22, 13 January 2006

Nexus opens a gate in the fabric of reality, to join two distant points in space. NEXUS is two-way and requires a destination (or "target"). This can be either a player or a mob (not an object or room). A nexus will stay open longer for higher-level players, but will eventually collapse. After the nexus is open, step in by typing "enter nexus". Since it is two-way, the nexus will also be in the room you have traveled into.'

Prerequisite(s): Portal.

Syntax: cast 'nexus' <character/mob>.

This spell is not nearly as valuable as Portal but there are still occasions when having a "two-way portal" may be convenient. See Nexuses for more information about these objects created by this spell.