Difference between revisions of "Seal"

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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
 
[[Category: Spells]]
 
[[Category: Spells]]
[[Category: Archer Hero Skills]]
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[[Category: Archer Hero Skills And Spells]]
[[Category: Cleric Lowmort Skills]]
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[[Category: Bladedancer Hero Skills And Spells]]
[[Category: Druid Lowmort Skills]]
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[[Category: Cleric Lowmort Skills And Spells]]
[[Category: Fusilier Hero Skills]]
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[[Category: Druid Lowmort Skills And Spells]]
[[Category: Mage Lowmort Skills]]
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[[Category: Fusilier Hero Skills And Spells]]
[[Category: Mindbender Hero Skills]]
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[[Category: Mage Lowmort Skills And Spells]]
[[Category: Monk Hero Skills]]
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[[Category: Mindbender Hero Skills And Spells]]
[[Category: Priest Hero Skills]]
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[[Category: Monk Hero Skills And Spells]]
[[Category: Psionicist Hero Skills]]
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[[Category: Priest Hero Skills And Spells]]
[[Category: Rogue Hero Skills]]
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[[Category: Psionicist Hero Skills And Spells]]
[[Category: Sorcerer Hero Skills]]
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[[Category: Rogue Hero Skills And Spells]]
[[Category: Warrior Hero Skills]]
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[[Category: Sorcerer Hero Skills And Spells]]
[[Category: Wizard Lowmort Skills]]
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[[Category: Stormlord Lowmort Skills And Spells]]
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[[Category: Warrior Hero Skills And Spells]]
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[[Category: Wizard Lowmort Skills And Spells]]

Latest revision as of 15:37, 5 February 2007

The seal spell mends rips in the fabric of space, sealing portals or nexuses shut.

Prerequisite(s): Portal.

Syntax: cast 'seal' <portal/nexus>.

This spell is midly useful for characters wanting to quickly eliminate unwanted player-made portals or nexuses for one reason or another, rather than letting them disappear naturally after a period of time.