Difference between revisions of "Torch (spell)"

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''Torch is quite similar to [[Blast Bolt |BLAST BOLT]], taking the caster's [[:Category: Lights |light source]] and exploding it against the target's body.  The use of an active [[:Category: Lights |light source]] creates a far more spectacular and deadly explosion than [[Detonate |detonate]] or [[Blast Bolt |blast bolt]] could produce.  There are no reimbursements for [[:Category: Objects |items]] that you lose with this [[:Category: Spells |spell]].  [[Cast |Casting]] this [[:Category: Spells |spell]] to initiate combat will do no damage to your opponent but will cause your enemy to attack in retaliation.''
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Prerequisite(s): [[Detonate |Detonate]].
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Syntax: [[Cast |cast]] 'torch' <[[:Category: Mobs |mobs]]>
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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Lowmort Psionicist Skills]]
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[[Category: Spells]]
[[Category: Hero Archer Skills]]
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[[Category: Telekinetic Skills And Spells]]
[[Category: Hero Cleric Skills]]
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[[Category: Archer Hero Skills And Spells]]
[[Category: Hero Fusilier Skills]]
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[[Category: Cleric Hero Skills And Spells]]
[[Category: Hero Mage Skills]]
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[[Category: Fusilier Hero Skills And Spells]]
[[Category: Hero Monk Skills]]
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[[Category: Mage Hero Skills And Spells]]
[[Category: Hero Rogue Skills]]
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[[Category: Monk Hero Skills And Spells]]
[[Category: Hero Sorcerer Skills]]
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[[Category: Psionicist Lowmort Skills And Spells]]
[[Category: Hero Warrior Skills]]
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[[Category: Rogue Hero Skills And Spells]]
[[Category: Telekinetic Skills]]
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[[Category: Sorcerer Hero Skills And Spells]]
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[[Category: Warrior Hero Skills And Spells]]

Revision as of 02:49, 15 January 2006

Torch is quite similar to BLAST BOLT, taking the caster's light source and exploding it against the target's body. The use of an active light source creates a far more spectacular and deadly explosion than detonate or blast bolt could produce. There are no reimbursements for items that you lose with this spell. Casting this spell to initiate combat will do no damage to your opponent but will cause your enemy to attack in retaliation.

Prerequisite(s): Detonate.

Syntax: cast 'torch' <mobs>