Difference between revisions of "Vital Shot"

From AvatarWiki
Jump to navigation Jump to search
m
(More detail on effects of VS)
Line 5: Line 5:
 
Syntax: [[Vital |vital]] <[[:Category: Mobs |mob]]>.<br>
 
Syntax: [[Vital |vital]] <[[:Category: Mobs |mob]]>.<br>
 
Syntax: [[VS |vs]] <[[:Category: Mobs |mob]]>.<br>
 
Syntax: [[VS |vs]] <[[:Category: Mobs |mob]]>.<br>
 +
 +
===Note===
 +
 +
The affects of hitting a specific target appear to be:
 +
'''Head:''' Dazed.
 +
'''Heart:''' Additional damage.
 +
'''Lungs:''' Weakened.
 +
'''Kneecap:''' Hobbled - may not flee.
 +
'''Eye:''' Blinded.
 +
 +
There is one additional target, which cannot be aimed, 'a VERY vital' spot, which seems to have the affect of lowering the target's defence. See [[Assassin Sight |assassin sight]].
  
 
[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]

Revision as of 00:37, 18 August 2009

With this skill, a rogue learns to hit his enemy where it counts, going for whichever vital or weak area he can. Using this skill will hit a random vital spot, causing damage and occasional secondary effects. A piercing weapon is required for this attack. Vital Shot will work less well against mobs with no real anatomy, like Ents or Elementals or the Undead. While these creatures do have weak spots, they do not have things like lungs. Since vital shot is dependant on the element of surprise, it can only be used to initiate combat. Sneak attack, lethal aim, and assassin sight all augment vital shot in different ways. You can currently hit: head, heart, lungs, kneecap, and eye.

Prerequisite(s): Rogue Lore, Sneak Attack.

Syntax: vital <mob>.
Syntax: vs <mob>.

Note

The affects of hitting a specific target appear to be: Head: Dazed. Heart: Additional damage. Lungs: Weakened. Kneecap: Hobbled - may not flee. Eye: Blinded.

There is one additional target, which cannot be aimed, 'a VERY vital' spot, which seems to have the affect of lowering the target's defence. See assassin sight.