Difference between revisions of "Ward"

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''A ward is a [[:Category: Spells |spell]] which [[:Category: Skills And Spells That Enhance Gear |protects an item]] rather than a person.  There are five wards known to [[:Category: Mages |mages]] and four of them can be attempted with this [[:Category: Spells |spell]].  These four are specific to types of damage, meaning that a [[Lightning-Ward Flag |lightning ward]] will not protect an [[:Category: Objects |item]] from fire.  [[Caustic-Ward Flag |Caustic Wards]] protect against damage from acid or other corrosive spells.  Although [[:Category: Clerics |clerics]] protest, the idea of wards was developed by a [[:Category: Mages |mage]] who envied the [[Sanctuary |Sanctuary]] given by [[:Category: Gods And Goddesses |Gods]] on a [[:Category: Clerics |cleric]]'s behalf and is said to do something similar for his highly-prized collection of treasures.  NOTE: Ward raises [[Object Level |level]] by 1 and may even fail causing destruction.  NOTE: [[:Category: Containers |Containers]] destroyed through a [[Cast |miscast]] also destroy contents.''
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Prerequisite(s): [[Enchant Armor |Enchant Armor]], [[Enchant Weapon |Enchant Weapon]].
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Syntax: [[Cast |cast]] 'ward' <[[:Category: Objects |object]]> <ward-type>
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Ward types are [[Lightning-Ward Flag |lightning]], [[Fire-Ward Flag |fire]], [[Ice-Ward Flag |ice]], and [[Caustic-Ward Flag |caustic]].
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This [[:Category: Spells |spell]] is most useful both in protecting [[:Category: Containers |containers]] and in preventing [[Charge Shield |charged]] shields from damaging themselves.
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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Hero Mage Skills]]
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[[Category: Spells]]
[[Category: Hero Sorcerer Skills]]
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[[Category: Arcane Spells]]
[[Category: Hero Wizard Skills]]
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[[Category: Mage Hero Skills And Spells]]
[[Category: Skills That Enhance Gear]]
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[[Category: Sorcerer Hero Skills And Spells]]
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[[Category: Wizard Hero Skills And Spells]]
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[[Category: Skills And Spells That Enhance Gear]]

Latest revision as of 16:44, 7 June 2006

A ward is a spell which protects an item rather than a person. There are five wards known to mages and four of them can be attempted with this spell. These four are specific to types of damage, meaning that a lightning ward will not protect an item from fire. Caustic Wards protect against damage from acid or other corrosive spells. Although clerics protest, the idea of wards was developed by a mage who envied the Sanctuary given by Gods on a cleric's behalf and is said to do something similar for his highly-prized collection of treasures. NOTE: Ward raises level by 1 and may even fail causing destruction. NOTE: Containers destroyed through a miscast also destroy contents.

Prerequisite(s): Enchant Armor, Enchant Weapon.

Syntax: cast 'ward' <object> <ward-type>

Ward types are lightning, fire, ice, and caustic.

This spell is most useful both in protecting containers and in preventing charged shields from damaging themselves.