Category:Clerics

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Originally, there was only one caste of clerics. They were formed under the goddess of Tul-Sith. With her as their guide, clerics stretched far and wide healing the sick and wounded and protecting all from danger with their clerical spells. The prime requisite of Clerics is WISdom. They are specialists in healing hit points, creating protective spells, and many clerical enchantments. Unlike in the past, they can now worship any of the pantheon.

Prime Requisite: Wisdom.

Clerics in General

Clerics specialize in casting both curative and protective spells and are the only "core class" that does this; because of this, players who enjoy serving in healing roles may find this class very appealing. As many groups, regardless of tier, will not run without including a healer, clerics may have less trouble than average finding groups. Also, because popular cleric deities, namely Tul-Sith and Kra, will increase their worshippers' buffing-spells' armor class, clerics who worship these deities may find their buffing spells in great demand, as well. Although clerics may find groups more easily than average due to their healing abilities, they may find soloing much more challenging than average due to their relatively low capacity to do damage, via both weapons and spells.

Cleric Creation

Characters of any race may be clerics but some races are better suited for clericry than others. Characters of races with relatively-high wisdom, such as centaurs, deep gnomes, and gnomes, tend to make excellent clerics. Likewise, characters of races with relatively-low wisdom, such as gargoyles, giants, and kobolds, tend to be poor clerics with high rates of spellcasting failure, although some people still choose to play mages of such races because they enjoy their novelty or difficulty.

See also Wiseman's Avatar race comparison chart and/or Another Avatar MUD Site's Race-Class Comparer for some excellent comparative data to aid you in choosing your new cleric's race.

Clerics at Lowmort Tier

Training

As with any new character, a new cleric's first priority should be to train wisdom, either as much as is possible or enough that it may be maximized using level gear, so as to gain as many practice-points per level as possible.

Clerics should next train both their intelligence, which will both give them larger average mana gains per level and allow them to become adept at skills using fewer practice points, and their constitution, which will increase their average hit-point gains per level.

Clerics should then consider training both their dexterity, which may help them avoid combat damage, and their strength, which will increase both their carrying capacity and their melee damage, although training these two statistics is less urgent and may be postponed if desired.

See Statistics for more detail about each of these five statistics and their effects.

Practicing

After maximizing their wisdom, intelligence, and constitution, clerics may consider practicing skills.

Clerics may practice skills only with trainers; see both Trainers and, more specifically, Cleric Trainers for more information on these trainer mobs and on where they may be found.

Clerics should generally keep their intelligence as high as possible (usually three more than their maximum trainable amount) while practicing skills so as to avoid needlessly wasting practice points; see Intelligence for more detail about skill-practicing costs. Lowmort clerics may practice their skills up to 95%.

See Lowmort Cleric Skills for more detail about what skills clerics may practice at lowmort tier, at what level these skills may be practiced, and how useful they are.

Worshipping

Fighting

Soloing:

Tanking:

Hitting:

Healing:

Cleric Prestige Options

Level-50 clerics may choose to become druids instead. As druids, they will wield missile weapons like archers rather than melee weapons. See Druids for more information about this prestige class.

Clerics at Hero Tier

Training

Clerics at hero tier will be able to train their wisdom five higher than at lowmort tier and to train their other statistics two higher than at lowmort tier. They will continue to be able to raise each of their statistics up to three more than they can train them to (respectively), unless they devote themselves to a deity, in which case these amounts may be modified slightly. See Devoting below for more information about this subject.

Practicing

Clerics should continue to practice skills with cleric trainers and should usually keep their intelligence as high as possible while doing so, just as at lowmort tier. Hero clerics may continue to practice their skills up to 95%. See Hero Cleric Skills for more detail about what skills clerics may practice at hero tier, at what level these skills may be practiced, and how useful they are.

Devoting

Fighting

Soloing:

Tanking:

Hitting:

Healing:

Clerics at Lord Tier

Much information about lord tier is kept secret; lord-level clerics who wish to learn more about their class at this tier may (or may not) find it on the Lord WIKI site.

Cleric Remort Options

Clerics at lord tier may remort into either priests (either human ones at sublevel 100 or ones of their current race at sublevel 200) or paladins (either human ones at sublevel 125 or ones of their current race at sublevel 250). See Paladins and Priests for more information about these remort classes.

Clerics at lord tier may also remort into clerics of remort races. Remort races that are well-suited for clericry include high elves (available only to elven and drow clerics at sublevel 25), and tuataurs (available only to lizardmen and troglodyte clerics at sublevel 25). Despite their relatively-high wisdom, griffons are ill-suited for spellcasting and thus tend to be poor clerics.

Subcategories

This category has the following 2 subcategories, out of 2 total.