Shortly after the beginning of time, two factions of dragons warred, the leaders of these two factions tumbling through the sky in their struggle. At one point one of these great dragons was thrown to the earth, striking with such unimaginable force that time itself was injured. Since that point, that plot of land lies in interminable twilight, even as days and years pass around it. Over time, it became a point of religious significance for many races, housing various altars for various Empires and kingdoms. Ultimately, an Abbey was built on this land, aiding wayward adventurers on their way past the Great Wall. As time passed by, however, it became run down and quiet, housing only a small population. So when locals saw a large amount of questionable activity at the Abbey, the rumors began to fly all over Midgaardia.
Level Range: 25-35
Walking route from Aelmon: 13e, [s].
The mobs on the outskirts of this area assist against each other if your align is good. While this is amusing, it makes it hard to get exp, because they steal your kills. Once you enter the abbey proper the exp gets much better, but most of the mobs use tail attacks, so don't count on being able to use midround commands.