When the first settlers of the North arrived at the site that would become Icewolf, the barren tundra was blasted by powerful howling winds. The hunters chased the winds back to a narrow valley, where their howling was nearly deafening. The shamans knew their people couldn't settle the planes while these winds continued unabated, so they cast powerful spells to entrap the winds in icy prisons.
Level Range: 51-51
This area was added in 2006 Jan.
Walking route from Aelmon: 19n, 3w, 5n, d, 3n, w, n, w, 3n, u, 2n, e, 3n, w, n, w, 12n, w, n.
Walking route from Big Fish: n, w, n.
The area is cursed once one enters the room labeled "Within in the gloom of a frozen valley". It is a pretty simple N/S orientated area and only about three rooms wide.
Many of the mobs in this area will spawn much higher level enemies when defeated. Mobs who spawn in this fashion tend to provide very good experience when defeated. One noteworthy mob of this type is the mother of storms, a high level mob that casts Detonate. Also, watch out for the lightning tempest, a mob who casts Flash. Most, if not all, of the spawned mobs aggie, though a lot do not detect invis. (The spawned mobs who do detect invis are mother of storms, a miniature whirlwind, a howling storm force, and lightning tempest.) These mobs target their spells as well as area spell. Several of the higher level mobs drop gemstones upon their death. The largest gemstone found is a diamond from the mother of storms. At least one of the higher end mobs in the northern part of the area casts Unrest, which, without a priest, is one of the most frustrating spells to deal with, given its effects and long duration. Be careful.