Difference between revisions of "Tuataurs"
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* '''[[Racial TNL |Racial TNL]]:''' 1250 XP. | * '''[[Racial TNL |Racial TNL]]:''' 1250 XP. | ||
− | * '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Psionicists |psionicists]], [[:Category: Warriors |warriors]]. | + | * '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Psionicists |psionicists]], [[:Category: Warriors |warriors]], [[:Category: Mindbenders |mindbenders]], [[:Category: Wizards |wizards]]. |
* '''Ill-Suited to Be:''' nothing. | * '''Ill-Suited to Be:''' nothing. |
Revision as of 13:29, 26 September 2006
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A rare offshoot of lizard-folk, the mysterious Tuataurs are gifted with a third eye that grants them powerful mental abilities. They are smarter and better with magic than their common cousins, and their enhanced eyesight makes them superior archers as well. Tuataurs are only available to Lizard Men and Troglodytes via the remort command. Those who wish to become Tuataurs must first prove themselves in a traditional lizard-folk combat challenge.
- Abbreviation: Tua.
- Racial Size: medium.
- Racial TNL: 1250 XP.
- Well-Suited to Be: archers, psionicists, warriors, mindbenders, wizards.
- Ill-Suited to Be: nothing.