Difference between revisions of "Category:Gear In Plane Of Water"
Line 1: | Line 1: | ||
+ | Suggested group size: 10 or so if you're trying to get a [[Watermark Tattoo|tattoo]]. | ||
+ | |||
Note that this category is meant to describe the gear runs in "Water Proper", whose full name is (unfortunately) [[:Category:Plane Of Water|Plane Of Water]]. | Note that this category is meant to describe the gear runs in "Water Proper", whose full name is (unfortunately) [[:Category:Plane Of Water|Plane Of Water]]. | ||
+ | |||
+ | To get the [[Watermark Tattoo]] go 4n e from [[:Category:Water|Water]] shift. There you will find a maelstrom. Enter it. Both times I did so no mobs awaited us on the other side. After you enter the maelstrom 1e should be a sole [[Surly Water Elemental]] who isn't too tough and gives good exp. Another east from him is the [[Water Elemental Ruler]] along with 4 [[Huge Water Elemental]]s. Make sure you're tanks and casters are ready before taking him on. After you clear the room you'll need to portal out. "wyrm" is a good portal point because you're guaranteed to get out of the Ruler's court. The [[Water Elemental Ruler]] also carries a [[Watersphere]]. | ||
+ | |||
+ | Somewhere else in [[:Category:Plane Of Water|Water Proper]] [[Frostbite]], [[Blizzard]], and the [[Ice Efreet]] hang out together. They're high level invis mobs, so you'll know you found them when you see a clump of "red eyes watching" on scan. Currently I don't know how to walk to them. Anyways, the mobs in that room have the [[Icesphere]], the [[Ice Hound's Tooth]], and the [[Ice Collar]]. Note that they are very wimpy when compared to the [[Watermark Tattoo]] room. | ||
+ | |||
+ | Wandering around [[:Category:Plane Of Water|Water Proper]] are some [[Deadly Water Elementals]]. At least one of them (but definitely not all) carries a [[Water Ring]], which is a new [[:Category:Lord Second Tier Tank Gear|2nd tier ac]]/[[:Category:Lord Save Vs Spell Gear|save vs]]/[[:Category:Lord HP Gear|+hp]] ring. | ||
[[Category:Plane Of Water]] | [[Category:Plane Of Water]] | ||
[[Category:Gear Runs That Need Descriptions]] | [[Category:Gear Runs That Need Descriptions]] |
Revision as of 08:20, 10 February 2006
Suggested group size: 10 or so if you're trying to get a tattoo.
Note that this category is meant to describe the gear runs in "Water Proper", whose full name is (unfortunately) Plane Of Water.
To get the Watermark Tattoo go 4n e from Water shift. There you will find a maelstrom. Enter it. Both times I did so no mobs awaited us on the other side. After you enter the maelstrom 1e should be a sole Surly Water Elemental who isn't too tough and gives good exp. Another east from him is the Water Elemental Ruler along with 4 Huge Water Elementals. Make sure you're tanks and casters are ready before taking him on. After you clear the room you'll need to portal out. "wyrm" is a good portal point because you're guaranteed to get out of the Ruler's court. The Water Elemental Ruler also carries a Watersphere.
Somewhere else in Water Proper Frostbite, Blizzard, and the Ice Efreet hang out together. They're high level invis mobs, so you'll know you found them when you see a clump of "red eyes watching" on scan. Currently I don't know how to walk to them. Anyways, the mobs in that room have the Icesphere, the Ice Hound's Tooth, and the Ice Collar. Note that they are very wimpy when compared to the Watermark Tattoo room.
Wandering around Water Proper are some Deadly Water Elementals. At least one of them (but definitely not all) carries a Water Ring, which is a new 2nd tier ac/save vs/+hp ring.
Pages in category "Gear In Plane Of Water"
The following 10 pages are in this category, out of 10 total.