Difference between revisions of "Kobolds"

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* '''[[Racial TNL |Racial TNL]]:''' 666 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 666 XP.
  
* '''Well-Suited to Be:''' nothing.
+
* '''Not Terrible At:''' [[:Category:Fusiliers|Fusiliers]].
  
* '''Ill-Suited to Be:''' anything.
+
* '''Terrible At:''' everything else.
  
 
== Comments ==
 
== Comments ==
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 +
Kobolds are deliberately made to receive much lower hp and mana gains in spite of relatively average intelligence and constitution (in comparison with a human), making their hp and mana pools actually shallow puddles. Additionally, they enjoy the benefits of much slower regeneration of hp/mana when sleeping.
 +
 +
Moreover, they have a spell cost penalty of at least 20% while their fail rate is arguably the worst of the creatable races.
 +
 +
To make matters further worse, kobolds also have a negative melee damage modifier as well as a negative archery modifier, and, naturally, a negative stealth modifier.
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 +
While some may consider their low TNL to be a great benefit, the fact they cannot remort into any race other than [[Goblin]] makes the point moot, since goblins are a creatable race.
 +
 +
Remorting into another class, however, is also not really a game-changer for a kobold, as a kobold will be terrible at those classes as well.
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Make a kobold only if you enjoy the difficulty and often an inevitable ridicule of other players.
  
 
[[Category: Creatable Races]]
 
[[Category: Creatable Races]]
 
Kobolds are coded for much slower regeneration of hp/mana when sleeping. They are also coded for much lower hp and mana gains in spite of relatively average int (in comparison with a human). Moreover, they have a spell cost penalty of at least 20% while their fail rate is arguably the worst of the creatable races on AVATAR. They also have a negative melee damage modifier.
 

Revision as of 15:06, 21 November 2011

Kobold Statistics Tables
Lowmort-Tier Kobold Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 11–18 (21) 10–15 (18) 10–15 (18) 10–15 (18) 10–15 (18)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 08–13 (16) 08–13 (16) 09–16 (19) 08–13 (16) 08–13 (16)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 11–16 (19) 11–16 (19) 11–16 (19) 11–16 (19) 12–19 (22)
Hero-Tier Kobold Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 18–23 (26) 15–17 (20) 15–17 (20) 15–17 (20) 15–17 (20)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 13–15 (18) 13–15 (18) 16–21 (24) 13–15 (18) 13–15 (18)
Dex 18–21 (23) 18–21 (23) 18–21 (23) 21–24 (26) 18–23 (23)
Con 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

"Vermin" is the word most other races use to describe the scheming Kobolds, and not just because of their rat-like faces. Conniving and opportunistic, Kobolds can be surprisingly intelligent, but possess the wisdom of an anthill; many of them are convinced magic simply does not exist. Kobolds can only remort into Goblins, and should only be selected by players who are REALLY looking for a challenge.

  • Abbreviation: Kob.
  • Terrible At: everything else.

Comments

Kobolds are deliberately made to receive much lower hp and mana gains in spite of relatively average intelligence and constitution (in comparison with a human), making their hp and mana pools actually shallow puddles. Additionally, they enjoy the benefits of much slower regeneration of hp/mana when sleeping.

Moreover, they have a spell cost penalty of at least 20% while their fail rate is arguably the worst of the creatable races.

To make matters further worse, kobolds also have a negative melee damage modifier as well as a negative archery modifier, and, naturally, a negative stealth modifier.

While some may consider their low TNL to be a great benefit, the fact they cannot remort into any race other than Goblin makes the point moot, since goblins are a creatable race.

Remorting into another class, however, is also not really a game-changer for a kobold, as a kobold will be terrible at those classes as well.

Make a kobold only if you enjoy the difficulty and often an inevitable ridicule of other players.