Difference between revisions of "Harpies"

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Their hp is mediocre, as is their mana pool.
 
Their hp is mediocre, as is their mana pool.
  
[[Racial Stealth Modifier | Stealth-wise they are similar to humans]], but they possess a [[Racial Archery Modifier | solid archery modifier]] - so archers and druids are viable choices. Their high dexterity also makes them good tanks with monks, rogues and related classes. They do not have [[Racial Damage Modifier | racial damage mod]].
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[[Racial Stealth Modifier | Stealth-wise they are similar to humans]], but they possess a [[Racial Archery Modifier | solid archery modifier]] - so archers and druids are viable choices. Their high dexterity also makes them good tanks with monks, rogues and related classes. They do not have a [[Racial Damage Modifier | racial damage modifier]].
  
 
[[Racial Spell Cost Modifier | Considering spell-casting]], harpies receive noticeably less mana than an elf and are not a no-fail race, though their human-like hp can make them serve as a non-reliable caster experiment (with more tnl than lizardmen).
 
[[Racial Spell Cost Modifier | Considering spell-casting]], harpies receive noticeably less mana than an elf and are not a no-fail race, though their human-like hp can make them serve as a non-reliable caster experiment (with more tnl than lizardmen).

Revision as of 13:50, 13 April 2013

Harpy Statistics Tables
Lowmort-Tier Harpy Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 14–21 (24) 13–18 (21) 13–18 (21) 13–18 (21) 13–18 (21)
Int 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21) 13–18 (21)
Wis 10–15 (18) 10–15 (18) 11–18 (21) 10–15 (18) 10–15 (18)
Dex 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23)
Con 13–18 (21) 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24)
Hero-Tier Harpy Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 21–26 (29) 18–20 (23) 18–20 (23) 18–20 (23) 18–20 (23)
Int 18–20 (23) 21–26 (29) 18–20 (23) 18–20 (23) 18–20 (23)
Wis 15–17 (20) 15–17 (20) 18–23 (26) 15–17 (20) 15–17 (20)
Dex 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25)
Con 18–20 (23) 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Resembling hideous, winged humans, harpies are nasty, selfish, mean-spirited, and in all ways repellant. They are exceptional, tireless fliers, and relish shredding prey alive with their foot talons. While agile and quick-witted, they are so foul-tempered that their rage often overwhelms their judgement.

  • Abbreviation: Har.
  • Ill-Suited to Be: casters.

Comments

A harpy can be considered a rat with wings. They are good generalists that can exist as a wide variety of classes, but will not excel in any single role.

Their hp is mediocre, as is their mana pool.

Stealth-wise they are similar to humans, but they possess a solid archery modifier - so archers and druids are viable choices. Their high dexterity also makes them good tanks with monks, rogues and related classes. They do not have a racial damage modifier.

Considering spell-casting, harpies receive noticeably less mana than an elf and are not a no-fail race, though their human-like hp can make them serve as a non-reliable caster experiment (with more tnl than lizardmen).

Harpies were added April 20th, 2007.