Difference between revisions of "Minotaurs"
(min have a negative arch mod but were listed as well-suited to archery? grf have some neg mod and are listed as ill-suited..) |
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* '''Well-Suited to Be:''' [[:Category: Berserkers |berserkers]], [[:Category: Black Circle Initiates |black circle initiates]]'''*''', [[:Category: Bodyguards |bodyguards]], [[:Category: Shadowfists| shadowfists]]'''*''', [[:Category: Warriors |warriors]]. | * '''Well-Suited to Be:''' [[:Category: Berserkers |berserkers]], [[:Category: Black Circle Initiates |black circle initiates]]'''*''', [[:Category: Bodyguards |bodyguards]], [[:Category: Shadowfists| shadowfists]]'''*''', [[:Category: Warriors |warriors]]. | ||
− | * '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]], [[:Category: Mages | | + | * '''Ill-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Fusiliers |fusiliers]], [[:Category: Mages |mages]], [[:Category: Sorcerers |sorcerers]], [[:Category: Wizards |wizards]], [[:Category: Rogues| rogues]]. |
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== Comments == | == Comments == | ||
− | A race fit for brute-related classes, minotaurs get almost the largest amount of hitpoints of any race in game, second only to [[Giant]]s. Unlike giants, they also have racial armor and more dexterity, and thus are able to dodge and resist more damage. They also receive the second largest racial damage modifier, making them excellent berserkers. | + | A race fit for brute-related classes, minotaurs get almost the largest amount of hitpoints of any race in game, second only to [[Giant]]s. Unlike giants, they also have racial armor and more dexterity, and thus are able to dodge and resist more damage. They also receive the second largest [[Racial Damage Modifier | racial damage modifier]], making them excellent berserkers. They have a negative [[Racial Archery Modifier | archery mod]]. |
− | Minotaurs are not a no-fail race, but are sufficiently intelligent to successfully cast spells most of the time. | + | Minotaurs are not a no-fail race, but are sufficiently intelligent to successfully [[Racial Spell Cost Modifier | cast spells]] most of the time. |
− | Stealth-related, minotaurs have penalties, though as stabbers they will inflict high damage if they connect. | + | Stealth-related, minotaurs have [[Racial Stealth Modifier | penalties]], though as stabbers they will inflict high damage if they connect. |
[[Category: Remort Races]] | [[Category: Remort Races]] |
Revision as of 23:43, 19 June 2013
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If left alone, Minotaurs generally live fairly peaceful lives. However, they are extremely territorial, and are prone to fly into berserker rages when they think someone or something has violated their space. Since herds only have one mature male, younger males sometimes seek their fortune in the world at large, struggling to keep their more aggressive instincts in check. Don't be fooled by the smaller horns of the females, as they can be every bit as temperamental and deadly as the males! Minotaurs are only available via the remort command.
- Abbreviation: Min.
- Racial Size: large.
- Racial TNL: 1428 XP.
- Well-Suited to Be: berserkers, black circle initiates*, bodyguards, shadowfists*, warriors.
*Must attain prestige before remort.
Comments
A race fit for brute-related classes, minotaurs get almost the largest amount of hitpoints of any race in game, second only to Giants. Unlike giants, they also have racial armor and more dexterity, and thus are able to dodge and resist more damage. They also receive the second largest racial damage modifier, making them excellent berserkers. They have a negative archery mod.
Minotaurs are not a no-fail race, but are sufficiently intelligent to successfully cast spells most of the time.
Stealth-related, minotaurs have penalties, though as stabbers they will inflict high damage if they connect.