Difference between revisions of "Minotaurs"

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A race fit for brute-related classes, minotaurs get almost the largest amount of hitpoints of any race in game, second only to [[Giant]]s. Unlike giants, they also have racial armor and more dexterity, and thus are able to dodge and resist more damage. They also receive the second largest [[Racial Damage Modifier | racial damage modifier]], making them excellent berserkers. They have a negative [[Racial Archery Modifier | archery mod]].
 
A race fit for brute-related classes, minotaurs get almost the largest amount of hitpoints of any race in game, second only to [[Giant]]s. Unlike giants, they also have racial armor and more dexterity, and thus are able to dodge and resist more damage. They also receive the second largest [[Racial Damage Modifier | racial damage modifier]], making them excellent berserkers. They have a negative [[Racial Archery Modifier | archery mod]].
  
Minotaurs are not a no-fail race, but are sufficiently intelligent to successfully [[Racial Spell Cost Modifier | cast spells]] most of the time.
+
Minotaurs are not a no-fail race, but are sufficiently intelligent to successfully cast spells most of the time. They have an [[Racial Spell Cost Modifier | increased spell cost]].
  
 
Stealth-related, minotaurs have [[Racial Stealth Modifier | penalties]], though as stabbers they will inflict high damage if they connect.
 
Stealth-related, minotaurs have [[Racial Stealth Modifier | penalties]], though as stabbers they will inflict high damage if they connect.
  
 
[[Category: Remort Races]]
 
[[Category: Remort Races]]

Revision as of 23:51, 19 June 2013

Minotaur Statistics Tables
Lowmort-Tier Minotaur Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19) 11–16 (19)
Wis 12–17 (20) 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20)
Dex 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23) 12–17 (20)
Con 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27)
Hero-Tier Minotaur Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–29 (32) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 16–19 (22) 17–22 (25) 16–18 (21) 16–18 (21) 16–18 (21)
Wis 17–19 (22) 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22)
Dex 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28) 17–19 (22)
Con 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

If left alone, Minotaurs generally live fairly peaceful lives. However, they are extremely territorial, and are prone to fly into berserker rages when they think someone or something has violated their space. Since herds only have one mature male, younger males sometimes seek their fortune in the world at large, struggling to keep their more aggressive instincts in check. Don't be fooled by the smaller horns of the females, as they can be every bit as temperamental and deadly as the males! Minotaurs are only available via the remort command.

  • Abbreviation: Min.


*Must attain prestige before remort.

Comments

A race fit for brute-related classes, minotaurs get almost the largest amount of hitpoints of any race in game, second only to Giants. Unlike giants, they also have racial armor and more dexterity, and thus are able to dodge and resist more damage. They also receive the second largest racial damage modifier, making them excellent berserkers. They have a negative archery mod.

Minotaurs are not a no-fail race, but are sufficiently intelligent to successfully cast spells most of the time. They have an increased spell cost.

Stealth-related, minotaurs have penalties, though as stabbers they will inflict high damage if they connect.