Difference between revisions of "High Elves"
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Unfortunately their racial-tranquility means they cannot be frenzied, and their average physical ability means they are generally wasted in physical classes, but their talent with the bow still makes them powerful archers. Tranquility will protect a HiE from scrambles, migraines and all manner of nasty mind-related psionics, which is extremely beneficial at Lord, and also eliminates the need to cast split awen. | Unfortunately their racial-tranquility means they cannot be frenzied, and their average physical ability means they are generally wasted in physical classes, but their talent with the bow still makes them powerful archers. Tranquility will protect a HiE from scrambles, migraines and all manner of nasty mind-related psionics, which is extremely beneficial at Lord, and also eliminates the need to cast split awen. | ||
− | Hp-wise, High Elves will gain 105% HP of a human with the same constitution, which is still a rather small benefit. They get excellent mana gains and are "nofail" at either 90% or 95%. | + | Hp-wise, High Elves will gain 105% HP of a human with the same constitution, which is still a rather small benefit. They get excellent mana gains and are "nofail" at either 90% or 95%. They receive the highest mana gains in the game, tied with sprite. |
Overall, HiE are meant to serve as excellent spellcasters of any type, receiving a 15% spell cost reduction, with an additional 5% reduction on psionic spells. Their high mana, average hp, normal size and tranquility make them a very strong option for bladedancer. | Overall, HiE are meant to serve as excellent spellcasters of any type, receiving a 15% spell cost reduction, with an additional 5% reduction on psionic spells. Their high mana, average hp, normal size and tranquility make them a very strong option for bladedancer. | ||
[[Category: Remort Races]] | [[Category: Remort Races]] |
Revision as of 11:33, 11 September 2013
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High Elves are those elves who can trace their lineage to a True Fae within 7 generations. They are faster, tougher, wiser and more powerful than their more common cousins. Some lower-class elves and drow have been able to transform into High Elves when they achieve high levels of power. Why the drow who attempt this do not transform into High Drow is something of a mystery. High Elves are only available to Elves and Drow via the remort command.
- Abbreviation: HiE.
- Racial Size: medium.
- Racial TNL: 2000 XP.
- Well-Suited to Be: archers, assassins, bladedancers, clerics, druids, mages, mindbenders, priests, psionicists, sorcerers, stormlords, wizards.
- Ill-Suited to Be: berserkers, bodyguards.
Diplomatic Corps
High Elves may participate in the Diplomatic Corps every 10 levels at lowmort. All High Elves should report to Esseirt'u when they are ready to begin.
Comments
High elves, similar to elves and drow, are powerful spellcasters, have fantastic archery modifiers and good stealth.
Unfortunately their racial-tranquility means they cannot be frenzied, and their average physical ability means they are generally wasted in physical classes, but their talent with the bow still makes them powerful archers. Tranquility will protect a HiE from scrambles, migraines and all manner of nasty mind-related psionics, which is extremely beneficial at Lord, and also eliminates the need to cast split awen.
Hp-wise, High Elves will gain 105% HP of a human with the same constitution, which is still a rather small benefit. They get excellent mana gains and are "nofail" at either 90% or 95%. They receive the highest mana gains in the game, tied with sprite.
Overall, HiE are meant to serve as excellent spellcasters of any type, receiving a 15% spell cost reduction, with an additional 5% reduction on psionic spells. Their high mana, average hp, normal size and tranquility make them a very strong option for bladedancer.