Difference between revisions of "Category:Lizard Island"

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== Directions ==
 
== Directions ==
  
Walking route from [[Aelmon |Aelmon]]: (?).
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Walking route from [[Aelmon |Aelmon]]: 37s, 5e (note: crosses [[Water Terrain |water terrain]]).
  
[[Portal |Portaling]] point(s) suggested: (?).
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[[Portal |Portaling]] point(s) suggested: [[Island Guardsman |island guard]].
  
 
== Connections ==
 
== Connections ==
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* [[:Category:Sea Of Strayed Hopes|Sea Of Strayed Hopes]] ([[Sea Of Strayed Hopes Map|map]])
  
 
== Navigation ==
 
== Navigation ==
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 +
Island is generally banana-shaped:
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* Beaches and the beginning of the trail - western part of the island (pp [[Island Guardsman |island guard]]), uncursed
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* The forest - middle part, cursed,
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* The Lizardman village, to the south, cursed.
  
 
== Adventuring ==
 
== Adventuring ==
  
[[Category: Areas]]
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The island is mostly visited for its [[Hairy Tarantula]], which carries the [[Tarantula's Venom Gland|venom gland]], useful for poisoning weapons.
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Watch out for the aggressive [[Rock Lizard]] near the [[Island Guardsman |Island Guards]] (e e n) as he is significantly beefier than most of the other mobs near him.
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There are several variations of [[Lizardman Hunter (Lizard Island) |Lizardman Hunter]] who are pretty weak and which wield either a spear or shortsword. The [[Lizardman Headhunter]] is the same level (62) but he hits a bit harder because he has better gear. Both sneak and are evil aligned. The [[Glow Moth]] (on scan: A strange insect glows in the darkness) are pretty weak as they are only level 55 and affected by [[Faerie Fire]] (pink aura) – they wear the treasure item [[Glow Moth Wings |glow moth wings]].
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Forest part and the Village are aggie. The two [[Mutant Lizardman|mutant lizardmen]] before the village carry the key to the King, but the door can be passed using [[Pass Door]]. On the south-western portion of the village (2x2 square), the Divine Tree is an anti-magic room.
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[[Scrub The Lizard King]] is behind the locked door with two more [[Mutant Lizardman|mutant lizardmen]]. South is his pet [[Tosskah]] behind a hidden door, and from there downwards are a few pirates.
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[[Category: Hero Areas]]
 
[[Category: Hero Areas]]

Latest revision as of 11:27, 18 April 2020

Located in a tropical island chain of the ocean controlled by Lord Audis, the island of the lizard king is devoid of the normal chain of civilization. Instead the local lizardmen fight amongst each other for every scrap of food they can find. Most shipping fleets find the island safe to land on after Lord Audis and his men conquered the island and forcing the lizard king to agree never to attack another vessel in the waters or on the beach again. In return, stewardship of the eastern and less hospitable side of the island was granted to the lizard king and his people. The pirates collect a price from the leader of these people to keep the lizard king well supplied enough to control his subjects and maintain his throne.

Level Range: 51-51

Builder: Flinn

Directions

Walking route from Aelmon: 37s, 5e (note: crosses water terrain).

Portaling point(s) suggested: island guard.

Connections

Navigation

Island is generally banana-shaped:

  • Beaches and the beginning of the trail - western part of the island (pp island guard), uncursed
  • The forest - middle part, cursed,
  • The Lizardman village, to the south, cursed.

Adventuring

The island is mostly visited for its Hairy Tarantula, which carries the venom gland, useful for poisoning weapons.

Watch out for the aggressive Rock Lizard near the Island Guards (e e n) as he is significantly beefier than most of the other mobs near him.

There are several variations of Lizardman Hunter who are pretty weak and which wield either a spear or shortsword. The Lizardman Headhunter is the same level (62) but he hits a bit harder because he has better gear. Both sneak and are evil aligned. The Glow Moth (on scan: A strange insect glows in the darkness) are pretty weak as they are only level 55 and affected by Faerie Fire (pink aura) – they wear the treasure item glow moth wings.

Forest part and the Village are aggie. The two mutant lizardmen before the village carry the key to the King, but the door can be passed using Pass Door. On the south-western portion of the village (2x2 square), the Divine Tree is an anti-magic room.

Scrub The Lizard King is behind the locked door with two more mutant lizardmen. South is his pet Tosskah behind a hidden door, and from there downwards are a few pirates.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Lizard Island"

This category contains only the following page.