Difference between revisions of "Half-Orcs"

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[[Category: Creatable Races]]
 
[[Category: Creatable Races]]
[[Category: Racial Gearhead]]
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[[Category: Races with Racial Gearhead]]

Revision as of 12:04, 8 August 2020

Half-Orc Statistics Tables
Lowmort-Tier Half-Orc Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22) 14–19 (22)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 11–16 (19) 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19)
Dex 14–19 (22) 14–19 (22) 14–19 (22) 15–22 (25) 14–19 (22)
Con 14–19 (22) 14–19 (22) 14–19 (22) 14–19 (22) 15–22 (25)
Hero-Tier Half-Orc Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24) 19–21 (24)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 16–18 (21) 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21)
Dex 19–21 (24) 19–21 (24) 19–21 (24) 22–27 (30) 19–21 (24)
Con 19–21 (24) 19–21 (24) 19–21 (24) 19–21 (24) 22–27 (30)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Though orcs have a tendency to eat their captives, there are cases of cross-breeding with humans. These offspring are usually shunned socially, lack in intelligence and wisdom compared to most humans, but have inherited some of the strength, speed, and hardiness of their orcish parent. They may not often be socially accepted, but no one can deny their adeptness in melee combat or their ferocity. Half-Orcs retain the ability to haggle from their human parent, and can often lower prices when dealing with shopkeepers. From their orcish parent many half-orcs have retained a ferociousness in combat, often going into a veritable frenzy.

  • Abbreviation: Hor.

Comments

These half-breeds are comparable to humans but have a higher TNL due to the racial frenzy. They do not receive a melee damage mod, have passable stealth, a slight bonus to archery, and are not a no-fail race at casting. Generally they have good hp, but not as good as their true Orken ancestors. They receive a slight bonus to divine casting, but not enough to offset their overall casting penalty.