Difference between revisions of "Duergar"

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* '''[[Racial Size |Racial Size]]:''' small.
 
* '''[[Racial Size |Racial Size]]:''' small.
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* '''[[:Category: Characteristics |Characteristic(s)]]:''' [[:Category:Biped |Biped]], [[:Category:Dark Races |Dark Race]]
  
 
* '''[[Racial TNL |Racial TNL]]:''' 1111 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 1111 XP.
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* '''Well-Suited to Be:''' [[:Category: Berserkers |berserkers]], [[:Category: Paladins |paladins]], [[:Category: Warriors |warriors]].
 
* '''Well-Suited to Be:''' [[:Category: Berserkers |berserkers]], [[:Category: Paladins |paladins]], [[:Category: Warriors |warriors]].
  
* '''Ill-Suited to Be:''' nothing.
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* '''Ill-Suited to Be:''' Archer, mage, wizard, sorceror.
  
 
== Diplomatic Corps ==
 
== Diplomatic Corps ==
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== Comments ==
 
== Comments ==
  
Akin to their cousins the dwarves, duergar receive a reduction to divine spell costs, making mediocre clerics, but also gain reduction to psionic costs, allowing them to attain mindbender prestige. However, other races may make better casters or psionicists with larger mana pools, and similar hps, so this is not a large advantage.  
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Akin to their cousins the [[Dwarves| dwarves]], duergar receive a reduction to divine spell costs, making mediocre clerics, but also gain reduction to psionic costs, allowing them to attain mindbender prestige. However, other races may make better casters or psionicists with larger mana pools, and similar hps, so this is not a large advantage.  
  
Duergar have solid hps and reasonable mana, put their actual bonus is the racial powerswing - it will make warriors hit much harder in the hero 1 - hero 250 range than races without such abilities. Post hero 250, races with damage modifiers, which duergar do not have, will do more damage overall.
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Duergar have mediocre hp and mana, but their actual bonus is racial powerswing. It allows them to take advantage of two-handed non-double-hitting weapons.  
  
Archery and sneakiness is not a strong point of duergar. Similar to dwarves, duergar will make good smiths.
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Archery and sneakiness are not a strong point of duergar. Similar to dwarves, duergar will make good smiths.
  
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[[Category: Races]]
 
[[Category: Creatable Races]]
 
[[Category: Creatable Races]]
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[[Category: Dark Races]]
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[[Category: Races with Racial Sneak]]
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[[Category: Races with Racial Hide]]
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[[Category: Races with Racial Nosun]]
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[[Category: Races with Racial Infravision]]
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[[Category: Races with Racial Powerswing]]
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[[Category:Biped]]

Latest revision as of 15:33, 5 May 2022

Duergar Statistics Tables
Lowmort-Tier Duergar Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26)
Hero-Tier Duergar Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23) 18–20 (23)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23)
Con 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Also known as Gray Dwarves, are usually found only in the subterranean depths of the earth. They have somewhat rebelled against their surface-dwelling brothers, and often are only seen when raiding them. They are of the same stature as other dwarves, and have simply adapted to living underground. They excel in mining and other subterranean activities, yet loathe direct sunlight and do not function so well outdoors. Duergar are strong and hardy, yet lack a little in wisdom and speed. They can give and take a lot of punishment in battle, yet are rather not as accepted as many other races. Like their cousins, they are resistant to poisons and magic. Their innate mental strength can also aid them in the use of psionic magic. Duergar all have the ability to see in the dark; to move silently; to hide in shadows; and experience excruciating pain and lose the ability to heal while in direct sunlight.

  • Abbreviation: Due.
  • Ill-Suited to Be: Archer, mage, wizard, sorceror.

Diplomatic Corps

Duergar may participate in the Diplomatic Corps every 10 levels at lowmort. All Duergar should report to Ljolsafar when they are ready to begin.

Comments

Akin to their cousins the dwarves, duergar receive a reduction to divine spell costs, making mediocre clerics, but also gain reduction to psionic costs, allowing them to attain mindbender prestige. However, other races may make better casters or psionicists with larger mana pools, and similar hps, so this is not a large advantage.

Duergar have mediocre hp and mana, but their actual bonus is racial powerswing. It allows them to take advantage of two-handed non-double-hitting weapons.

Archery and sneakiness are not a strong point of duergar. Similar to dwarves, duergar will make good smiths.