Difference between revisions of "Hobgoblins"

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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Berserk |Berserk]], [[Racial Evil |Evil]], [[Racial Frenzy |Frenzy]].
 
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Berserk |Berserk]], [[Racial Evil |Evil]], [[Racial Frenzy |Frenzy]].
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* '''[[:Category: Characteristics |Characteristic(s)]]:''' [[:Category:Biped |Biped]],  [[:Category:Demonic Races |Demonic Race]].
  
 
* '''[[Racial Size |Racial Size]]:''' small.
 
* '''[[Racial Size |Racial Size]]:''' small.
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== Comments ==
 
== Comments ==
  
Hobgoblins can be compared to humans in many ways, with the racial-evil counterbalancing the frenzy ability.
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Only a [[Goblin]] can become a Hobgoblin. Stats and casting are similar to goblin (stats are all +1 from gob, except dex which is the same). Their stealth and archery are worse. Like Goblins, Hobgoblins suffer a [[Racial Damage Modifier | melee damage penalty]]. Unlike Goblins, they do not have [[Racial Wimpy |racial wimpy]]. Instead they have [[Racial Frenzy |racial frenzy]] and [[Racial Berserk |racial berserk]]. As Goblins have a [[Racial Spell Cost Modifier |racial spell cost increase]] of +10%, Hobgoblins are about the same with +10% divine & arcane, +5% psionic. General consensus is that hobgoblins are worse across the board than goblins, with no real useful purpose – so they are played mostly for novelty and flavor.
  
They are small enough to become fusiliers, however they hit poorly because they have a negative archery modifier. Their racial berserk will stack with frenzy for purposes of hitting. They are not no-fail, nor do they have good stealth. They are mostly for novelty and flavor.
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Hobgoblins are small enough to become fusiliers, however they hit poorly because they have a very poor [[Racial Archery Modifier | archery modifier]]. Their racial berserk will stack with frenzy for purposes of hitting. It's worth noting that racial berserk only gives a dr bonus, and racial frenzy gives more dr than hr (+5dr/3hr). They seem to fail more than Goblins (more than 30%), and they do not have [[Racial Stealth Modifier | good stealth]] – although, like Goblins, they are small sized and have good dex.
  
 
Due to racial evil they cannot become bladedancers.
 
Due to racial evil they cannot become bladedancers.
  
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[[Category: Races]]
 
[[Category: Remort Races]]
 
[[Category: Remort Races]]
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[[Category: Demonic Races]]
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[[Category: Races with Racial Evil]]
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[[Category: Races with Racial Frenzy]]
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[[Category: Races with Racial Berserk]]
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[[Category: Demonic Races]]
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[[Category:Biped]]

Latest revision as of 14:05, 13 May 2022

Hobgoblin Statistics Tables
Lowmort-Tier Hobgoblin Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20)
Int 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19) 11–16 (19)
Wis 11–16 (19) 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19)
Dex 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23)
Con 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23)
Hero-Tier Hobgoblin Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21)
Int 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21)
Wis 16–18 (21) 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21)
Dex 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25)
Con 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Goblins who have been imbued with dark magic of an unknown origin, Hobgoblins are the stuff of children's nightmares. While only slightly larger than their lesser kin, they are more ferocious and bloodthirsty than races ten times their size. Hobgoblins are only available to Goblins via the remort command.

  • Abbreviation: Hob.

Comments

Only a Goblin can become a Hobgoblin. Stats and casting are similar to goblin (stats are all +1 from gob, except dex which is the same). Their stealth and archery are worse. Like Goblins, Hobgoblins suffer a melee damage penalty. Unlike Goblins, they do not have racial wimpy. Instead they have racial frenzy and racial berserk. As Goblins have a racial spell cost increase of +10%, Hobgoblins are about the same with +10% divine & arcane, +5% psionic. General consensus is that hobgoblins are worse across the board than goblins, with no real useful purpose – so they are played mostly for novelty and flavor.

Hobgoblins are small enough to become fusiliers, however they hit poorly because they have a very poor archery modifier. Their racial berserk will stack with frenzy for purposes of hitting. It's worth noting that racial berserk only gives a dr bonus, and racial frenzy gives more dr than hr (+5dr/3hr). They seem to fail more than Goblins (more than 30%), and they do not have good stealth – although, like Goblins, they are small sized and have good dex.

Due to racial evil they cannot become bladedancers.