Difference between revisions of "Category:Hero Melee Weapons"

From AvatarWiki
Jump to navigation Jump to search
(condensed range data)
 
(41 intermediate revisions by 7 users not shown)
Line 8: Line 8:
 
* For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.
 
* For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.
  
The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural modifier), if you cannot afford to get the "best" weapon.
+
The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural DR modifier), if you cannot afford to get the "best" weapon.
  
 
== Maximums and minimums for hero weapons ==
 
== Maximums and minimums for hero weapons ==
  
The minimum damage is a set amount less than the maximum, so a weapon that pops with 1 more max will also have 1 more min and thus 1 more avg.
+
For weapons that are in the 44-50 range, the most common max is 47, 50 and 44 are very rare, as they appear 1-2% of the time. 45 and 49 is about 5%?
  
 
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 
|-
 
|-
 
| '''Weapon type'''
 
| '''Weapon type'''
| '''Maximum damage pop range'''
+
| '''Maximum damage range'''
 
| '''Comment'''
 
| '''Comment'''
 
|-
 
|-
| One-handed, double and chain
+
| [[:Category:Standard One-Handed Weapons|One-handed weapons]]
 
| 44 - 50  
 
| 44 - 50  
| Most common max is 47, 50 and 44 are very rare, appear 1-2% of the time. 49 is about 5%?
+
|  
 +
|-
 +
| [[:Category:Standard One-Or-Two-Handed Weapons|One-or-two handed weapons]]
 +
| 44 - 50
 +
| Can be wielded in two hands with [[Double Wield|double wield]], improving damage.
 +
|-
 +
| [[:Category:Ethereal Weapons|Ethereal weapons]]
 +
| 44 - 50
 +
| Cannot be disarmed.  Easier to catch when used for psionic [[Kinetic Weapon Control|kinetic attacks]].
 +
|-
 +
| [[:Category:Double Weapons|Double weapons]]
 +
| 44 - 50  
 +
| Can be used with [[Double Hit|double hit]], [[Double Parry|double parry]].
 +
|-
 +
| [[:Category:Chain Weapons|Chain weapons]]
 +
| 44 - 50
 +
| Can be used with [[Double Hit|double hit]], bonus to [[Disarm|disarm]].
 +
|-
 +
| [[:Category:Hafted Weapons|Hafted weapons]]
 +
| 48 - 55
 +
| Give bonus damage to those with [[Racial Powerthrust|powerthrust]], can be used to [[Bash|bash]] and [[Double Parry|double parry]], easy to catch when used for psionic [[Kinetic Weapon Control|kinetic attacks]].
 
|-
 
|-
| Two-handed
+
| [[:Category:Standard Two-Handed Weapons|Two-handed weapons]]
 
| 50? - 57
 
| 50? - 57
| These weapons are those that [[Racial Powerswing|powerswing]] benefits from.
+
| Gives bonus damage to those with [[Racial Powerswing|powerswing]].
 +
|-
 +
| [[:Category:Concealable Weapons|Concealable weapons]]
 +
| 40? - 45
 +
| These give bonus to stealth checks for [[Backstab|backstab]] and related skills.
 +
|-
 +
|}
 +
For example, below table shows max hit values of Sceptre of Igecsoz over 739 pops
 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 +
|-
 +
| '''Maximum damage'''
 +
| '''Number of Pops'''
 +
| '''Percentage'''
 +
|-
 +
| 44
 +
| 13
 +
| 2%
 
|-
 
|-
| Hafted
+
| 45
| 49? - 55
+
| 68
| These weapons are those that [[Racial Powerthrust|powerthrust]] benefits from, and can be used to [[Bash|bash]].
+
| 9%
 
|-
 
|-
| Concealable
+
| 46
| ?? - 44 or 45?
+
| 163
| These give bonus to stealth checks for backstabbing and related skills.
+
| 22%
 +
|-
 +
| 47
 +
| 223
 +
| 30%
 +
|-
 +
| 48
 +
| 180
 +
| 24%
 +
|-
 +
| 49
 +
| 71
 +
| 10%
 +
|-
 +
| 50
 +
| 21
 +
| 3%
 
|-
 
|-
 
|}
 
|}
  
 
== Common Hero Melee Weapons ==
 
== Common Hero Melee Weapons ==
 +
 +
=== One Handed Piercers ===
 +
* Usually worn as primary wields on roguelike classes, as only piercers can be used to backstab.
  
 
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
Line 57: Line 112:
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| anti-evil
 
| anti-evil
 +
|-
 +
| [[Lumoloth's Sting]]
 +
| 11
 +
| 11
 +
| 6
 +
| [[:Category:Standard One-Handed Weapons|One-Handed]]
 +
| [[:Category:Melee Weapons That Pierce|Piercing]]
 +
| anti-neutral, +sneak
 
|-
 
|-
 
| [[Aculeopteron]]
 
| [[Aculeopteron]]
Line 73: Line 136:
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| Con +2, Str +2, needs fading
 
| Con +2, Str +2, needs fading
 +
|-
 +
| [[Unholy Scythe]] (glowing)
 +
| 10
 +
| 10
 +
| 7
 +
| [[:Category:Standard One-Handed Weapons|One-Handed]]
 +
| [[:Category:Melee Weapons That Pierce|Piercing]]
 +
| Save-vs-Spell by -20, anti-good
 
|-
 
|-
 
| [[Thin Black Sword Called, "Gaunt"]]
 
| [[Thin Black Sword Called, "Gaunt"]]
Line 89: Line 160:
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| Con +2, Str +2, needs fading
 
| Con +2, Str +2, needs fading
 +
|-
 +
| [[Rapier, "Rest"]]
 +
| 10
 +
| 10
 +
| 12
 +
| [[:Category:Standard One-Handed Weapons|One-Handed]]
 +
| [[:Category:Melee Weapons That Pierce|Piercing]]
 +
|
 
|-
 
|-
 
| [[Nephilim Blade]]
 
| [[Nephilim Blade]]
Line 129: Line 208:
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| anti-good
 
| anti-good
 +
|-
 +
|}
 +
 +
=== Other One Handed weapons ===
 +
 +
* Slicers and slashers are often worn by high level bladedancers, but unlike piercers they cannot be poisoned.
 +
 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 +
|-
 +
| '''Name'''
 +
| '''[[Hit Roll|HR]]'''
 +
| '''[[Damage Roll|DR]]'''
 +
| '''[[Object Weight|Weight]]'''
 +
| '''Weapon Type'''
 +
| '''Damage Type'''
 +
| '''Notes'''
 
|-
 
|-
 
| [[Claws Of Killl'gher]]
 
| [[Claws Of Killl'gher]]
Line 138: Line 233:
 
| Con -1, Str -1
 
| Con -1, Str -1
 
|-
 
|-
| [[Dark Flaming Blade]]
+
| [[Writhing Lash Of Tainted Darkness]]
 
| 9
 
| 9
 
| 11
 
| 11
| 12
+
| 15
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]
+
| [[:Category:Standard One-Handed Weapons|One-Handed]]
| [[:Category:Melee Weapons That Slice|Slicing]]
+
| [[:Category:Melee Weapons That Whip|Whipping]]
 
|  
 
|  
 
|-
 
|-
| [[Maelstrom, Sword Of The Balrog]]
+
| [[Titanic Iron Gauntlet]]
 
| 10
 
| 10
 
| 10
 
| 10
| 16
+
| 25
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]
+
| [[:Category:Standard One-Handed Weapons|One-Handed]]
| [[:Category:Melee Weapons That Slash|Slashing]]
+
| [[:Category:Melee Weapons That Claw|Clawing]]
| Str +1, needs fading
+
| earth dmg, +fire/-water resistances, anti-good
 
|-
 
|-
 
| [[Baron's Sword]]
 
| [[Baron's Sword]]
Line 161: Line 256:
 
| [[:Category:Melee Weapons That Stab|Stabbing]]
 
| [[:Category:Melee Weapons That Stab|Stabbing]]
 
| Dex +2, Str +2
 
| Dex +2, Str +2
 +
|-
 +
| [[Narrow Blade]]
 +
| 10
 +
| 10
 +
| 3
 +
| [[:Category:Standard One-Handed Weapons|One-Handed]]
 +
| [[:Category:Melee Weapons That Slash|Slashing]]
 +
|
 +
|-
 +
| [[Saber, "Regulus Noctis"]]
 +
| 10
 +
| 10
 +
| 6
 +
| [[:Category:Standard One-Handed Weapons|One-Handed]]
 +
| [[:Category:Melee Weapons That Slice|Slicing]]
 +
| Ethereal, +30 mana, anti-good
 
|-
 
|-
 
| [[Fine Katana Sword]]
 
| [[Fine Katana Sword]]
Line 169: Line 280:
 
| [[:Category:Melee Weapons That Slice|Slicing]]
 
| [[:Category:Melee Weapons That Slice|Slicing]]
 
|  
 
|  
 +
|-
 +
| [[Jeweled Shamshir]]
 +
| 2
 +
| 10
 +
| 6
 +
| [[:Category:Standard One-Handed Weapons|One-Handed]]
 +
| [[:Category:Melee Weapons That Slice|Slicing]]
 +
| +55 mana
 
|-
 
|-
 
| [[Ornate, Deadly Looking Sword]]
 
| [[Ornate, Deadly Looking Sword]]
Line 193: Line 312:
 
| [[:Category:Melee Weapons That Crush|Crushing]]
 
| [[:Category:Melee Weapons That Crush|Crushing]]
 
|  
 
|  
 +
|-
 +
| [[Unholy Scythe]]
 +
| 11
 +
| 8
 +
| 7
 +
| [[:Category:Standard One-Handed Weapons|One-Handed]]
 +
| [[:Category:Melee Weapons That Stab|Stabbing]]
 +
| Save-vs-Spell by -20, mana +60, anti-good
 +
|-
 +
| [[Penarch Of Domination]]
 +
| 8
 +
| 8
 +
| 12
 +
| [[:Category:Standard One-Handed Weapons|One-Handed]]
 +
| [[:Category:Melee Weapons That Crush|Crushing]]
 +
| -1int, +3 kdr, +5% chance of reduced lag of psionic spells, anti-good
 +
|-
 +
| [[Scourge Of Fire]]
 +
| 11
 +
| 11
 +
| 4
 +
| [[:Category:Standard One-Handed Weapons|One-Handed]]
 +
| [[:Category:Melee Weapons That Whip|Whipping]]
 +
| Ethereal, anti-good, Con -1
 +
|-
 +
| [[Coiled Electrolobe Tentacles]]
 +
| 12
 +
| 11
 +
| 2
 +
| [[:Category:Standard One-Handed Weapons|One-Handed]]
 +
| [[:Category:Melee Weapons That Whip|Whipping]]
 +
| skin item
 +
|-
 +
|}
 +
 +
=== One-Or-Two Handed Weapons ===
 +
* No specific preferred use, can be used by anyone.
 +
 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 +
|-
 +
| '''Name'''
 +
| '''[[Hit Roll|HR]]'''
 +
| '''[[Damage Roll|DR]]'''
 +
| '''[[Object Weight|Weight]]'''
 +
| '''Weapon Type'''
 +
| '''Damage Type'''
 +
| '''Notes'''
 +
|-
 +
| [[Dark Flaming Blade]]
 +
| 9
 +
| 11
 +
| 12
 +
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]
 +
| [[:Category:Melee Weapons That Slice|Slicing]]
 +
| anti-good
 +
|-
 +
| [[Maelstrom, Sword Of The Balrog]]
 +
| 10
 +
| 10
 +
| 16
 +
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]
 +
| [[:Category:Melee Weapons That Slash|Slashing]]
 +
| Str +1, needs fading
 
|-
 
|-
 
| [[Spiked Warhammer]]
 
| [[Spiked Warhammer]]
Line 201: Line 383:
 
| [[:Category:Melee Weapons That Crush|Crushing]]
 
| [[:Category:Melee Weapons That Crush|Crushing]]
 
|  
 
|  
 +
|-
 +
|}
 +
 +
=== Chained and Double Weapons ===
 +
 +
* Both desirable by warrior-types that can use [[Double Hit]], though only double weapons can be used to [[Double Parry]]. Chains are better for disarm attempts.
 +
 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 +
|-
 +
| '''Name'''
 +
| '''[[Hit Roll|HR]]'''
 +
| '''[[Damage Roll|DR]]'''
 +
| '''[[Object Weight|Weight]]'''
 +
| '''Weapon Type'''
 +
| '''Damage Type'''
 +
| '''Notes'''
 
|-
 
|-
 
| [[Chained Sickle]]
 
| [[Chained Sickle]]
Line 209: Line 407:
 
| [[:Category:Melee Weapons That Slash|Slashing]]
 
| [[:Category:Melee Weapons That Slash|Slashing]]
 
| easy to farm
 
| easy to farm
 +
|-
 +
| [[Serpent's Tongue]]
 +
| 11
 +
| 13
 +
| 14
 +
| [[:Category:Chain Weapons|Chain]]
 +
| [[:Category:Melee Weapons That Whip|Whipping]]
 +
| +5% regen
 
|-
 
|-
 
| [[Mighty Claws]]
 
| [[Mighty Claws]]
Line 217: Line 423:
 
| [[:Category:Melee Weapons That Slash|Slashing]]
 
| [[:Category:Melee Weapons That Slash|Slashing]]
 
| Needs fading
 
| Needs fading
 +
|-
 +
| [[Lightning Strike]]
 +
| 11
 +
| 13
 +
| 18
 +
| [[:Category:Double Weapons|Double]]
 +
| [[:Category:Melee Weapons That Slash|Slashing]]
 +
| +5% regen
 +
|-
 +
| [[Serrated Bone-Sword]]
 +
| 6
 +
| 12
 +
| 10
 +
| [[:Category:Double Weapons|Double]]
 +
| [[:Category:Melee Weapons That Claw|Clawing]]
 +
|
 
|-
 
|-
 
| [[Chattering Skeletal Claws]]
 
| [[Chattering Skeletal Claws]]
Line 225: Line 447:
 
| [[:Category:Melee Weapons That Claw|Clawing]]
 
| [[:Category:Melee Weapons That Claw|Clawing]]
 
|
 
|
 +
|-
 +
| [[Powerful, Monstrous Jaws]]
 +
| 9
 +
| 11
 +
| 50
 +
| [[:Category:Double Weapons|Double]]
 +
| [[:Category:Melee Weapons That Bite|Biting]]
 +
| +35 hp, anti-good
 +
|-
 +
| [[Chained Morningstar]]
 +
| 10
 +
| 11
 +
| 35
 +
| [[:Category:Double Weapons|Double]]
 +
| [[:Category:Melee Weapons That Crush|Crushing]]
 +
| +2 str, +2 dex
 
|-
 
|-
 
| [[Sceptre Of Igecsoz]]
 
| [[Sceptre Of Igecsoz]]
Line 241: Line 479:
 
| [[:Category:Melee Weapons That Pound|Pounding]]
 
| [[:Category:Melee Weapons That Pound|Pounding]]
 
| Int +2, Dex +2
 
| Int +2, Dex +2
 +
|-
 +
| [[Krummholz Staff]]
 +
| 0
 +
| 12
 +
| 10
 +
| [[:Category:Double Weapons|Double]]
 +
| [[:Category:Melee Weapons That Smack|Smacking]]
 +
| AC -30, Con +2
 +
|-
 +
|}
 +
 +
=== Hafted ===
 +
 +
* Can be used for bashing, and often are. More likely to return in PSI [[Kinetic Weapon Control |telekinetic attacks]].
 +
 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 +
|-
 +
| '''Name'''
 +
| '''[[Hit Roll|HR]]'''
 +
| '''[[Damage Roll|DR]]'''
 +
| '''[[Object Weight|Weight]]'''
 +
| '''Weapon Type'''
 +
| '''Damage Type'''
 +
| '''Notes'''
 
|-
 
|-
 
| [[Heavy Spear, "Ocean"]]
 
| [[Heavy Spear, "Ocean"]]
Line 248: Line 510:
 
| [[:Category:Hafted Weapons|Hafted]]
 
| [[:Category:Hafted Weapons|Hafted]]
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 +
|
 +
|-
 +
| [[Obsidian-Tipped Spear]]
 +
| 12
 +
| 14
 +
| 15
 +
| [[:Category:Hafted Weapons|Hafted]]
 +
| [[:Category:Melee Weapons That Pierce|Piercing]]
 +
|
 +
|-
 +
| [[Void Quarterstaff, "Hollow"]]
 +
| 12
 +
| 14
 +
| 12
 +
| [[:Category:Hafted Weapons|Hafted]]
 +
| [[:Category:Melee Weapons That Blast|Blasting]]
 +
|
 +
|-
 +
| [[Behir's Tooth]]
 +
| 13
 +
| 13
 +
| 12
 +
| [[:Category:Hafted Weapons|Hafted]]
 +
| [[:Category:Melee Weapons That Puncture|Puncturing]]
 
|  
 
|  
 
|-
 
|-
Line 265: Line 551:
 
| [[:Category:Melee Weapons That Slash|Slashing]]
 
| [[:Category:Melee Weapons That Slash|Slashing]]
 
| Needs fading
 
| Needs fading
 +
|-
 +
| [[Whalebone Spear]]
 +
| 13
 +
| 13
 +
| 9
 +
| [[:Category:Hafted Weapons|Hafted]]
 +
| [[:Category:Melee Weapons That Stab|Stabbing]]
 +
|
 +
|-
 +
|}
 +
 +
=== Powerswingers ===
 +
 +
* Commonly seen in hands of dwarves and giants as those races hit more often with these weapons.
 +
 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 +
|-
 +
| '''Name'''
 +
| '''[[Hit Roll|HR]]'''
 +
| '''[[Damage Roll|DR]]'''
 +
| '''[[Object Weight|Weight]]'''
 +
| '''Weapon Type'''
 +
| '''Damage Type'''
 +
| '''Notes'''
 +
|-
 +
| [[Great Axe "Suntamer"]]
 +
| 12
 +
| 14
 +
| 16
 +
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]
 +
| [[:Category:Melee Weapons That Slash|Slash]]
 +
| needs fading, sharpenable powerswinger
 
|-
 
|-
 
| [[Jaranon Great Sword]]
 
| [[Jaranon Great Sword]]
Line 307: Line 625:
 
|-
 
|-
 
|}
 
|}
 +
 
[[Category: Melee Weapons]]
 
[[Category: Melee Weapons]]
 
[[Category: Hero Hit Gear]]
 
[[Category: Hero Hit Gear]]

Latest revision as of 14:54, 23 October 2023

Weapon Quick-Links Table
Melee Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Poisoned Weapons
Missile Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Throwing Weapons


Weapon statistics

The important statistics on weapons are DR and weapon max damage. HR is not of much importance.

  • For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.
  • For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.

The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural DR modifier), if you cannot afford to get the "best" weapon.

Maximums and minimums for hero weapons

For weapons that are in the 44-50 range, the most common max is 47, 50 and 44 are very rare, as they appear 1-2% of the time. 45 and 49 is about 5%?

Weapon type Maximum damage range Comment
One-handed weapons 44 - 50
One-or-two handed weapons 44 - 50 Can be wielded in two hands with double wield, improving damage.
Ethereal weapons 44 - 50 Cannot be disarmed. Easier to catch when used for psionic kinetic attacks.
Double weapons 44 - 50 Can be used with double hit, double parry.
Chain weapons 44 - 50 Can be used with double hit, bonus to disarm.
Hafted weapons 48 - 55 Give bonus damage to those with powerthrust, can be used to bash and double parry, easy to catch when used for psionic kinetic attacks.
Two-handed weapons 50? - 57 Gives bonus damage to those with powerswing.
Concealable weapons 40? - 45 These give bonus to stealth checks for backstab and related skills.

For example, below table shows max hit values of Sceptre of Igecsoz over 739 pops

Maximum damage Number of Pops Percentage
44 13 2%
45 68 9%
46 163 22%
47 223 30%
48 180 24%
49 71 10%
50 21 3%

Common Hero Melee Weapons

One Handed Piercers

  • Usually worn as primary wields on roguelike classes, as only piercers can be used to backstab.
Name HR DR Weight Weapon Type Damage Type Notes
Dragon-Blade 11 11 3 One-Handed Piercing anti-evil
Lumoloth's Sting 11 11 6 One-Handed Piercing anti-neutral, +sneak
Aculeopteron 10 11 5 One-Handed Piercing Int +1, Dex +1
Heavy Black Dagger Called, "Virus" 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Unholy Scythe (glowing) 10 10 7 One-Handed Piercing Save-vs-Spell by -20, anti-good
Thin Black Sword Called, "Gaunt" 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Sword Of Avengers 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Rapier, "Rest" 10 10 12 One-Handed Piercing
Nephilim Blade 9 10 9 One-Handed Piercing Wis +2, Int +2
Tourach's Sword 9 10 10 One-Handed Piercing Con +2, Dex +2
Sharp Short Sword 7 10 4 One-Handed Piercing
Flame Shaped Dagger 9 9 3 One-Handed Piercing
Blood-Soaked Rapier 9 9 4 One-Handed Piercing anti-good

Other One Handed weapons

  • Slicers and slashers are often worn by high level bladedancers, but unlike piercers they cannot be poisoned.
Name HR DR Weight Weapon Type Damage Type Notes
Claws Of Killl'gher 11 11 25 One-Handed Clawing Con -1, Str -1
Writhing Lash Of Tainted Darkness 9 11 15 One-Handed Whipping
Titanic Iron Gauntlet 10 10 25 One-Handed Clawing earth dmg, +fire/-water resistances, anti-good
Baron's Sword 10 10 13 One-Handed Stabbing Dex +2, Str +2
Narrow Blade 10 10 3 One-Handed Slashing
Saber, "Regulus Noctis" 10 10 6 One-Handed Slicing Ethereal, +30 mana, anti-good
Fine Katana Sword 10 10 13 One-Handed Slicing
Jeweled Shamshir 2 10 6 One-Handed Slicing +55 mana
Ornate, Deadly Looking Sword 7 10 6 One-Handed Slicing
Redtooth's Cutlass 7 10 7 One-Handed Slicing Str +1
Barbed Steel Mace 9 11 5 One-Handed Crushing
Unholy Scythe 11 8 7 One-Handed Stabbing Save-vs-Spell by -20, mana +60, anti-good
Penarch Of Domination 8 8 12 One-Handed Crushing -1int, +3 kdr, +5% chance of reduced lag of psionic spells, anti-good
Scourge Of Fire 11 11 4 One-Handed Whipping Ethereal, anti-good, Con -1
Coiled Electrolobe Tentacles 12 11 2 One-Handed Whipping skin item

One-Or-Two Handed Weapons

  • No specific preferred use, can be used by anyone.
Name HR DR Weight Weapon Type Damage Type Notes
Dark Flaming Blade 9 11 12 One-Or-Two-Handed Slicing anti-good
Maelstrom, Sword Of The Balrog 10 10 16 One-Or-Two-Handed Slashing Str +1, needs fading
Spiked Warhammer 9 9 15 One-Or-Two-Handed Crushing

Chained and Double Weapons

  • Both desirable by warrior-types that can use Double Hit, though only double weapons can be used to Double Parry. Chains are better for disarm attempts.
Name HR DR Weight Weapon Type Damage Type Notes
Chained Sickle 9 9 10 Chain Slashing easy to farm
Serpent's Tongue 11 13 14 Chain Whipping +5% regen
Mighty Claws 9 11 30 Double Slashing Needs fading
Lightning Strike 11 13 18 Double Slashing +5% regen
Serrated Bone-Sword 6 12 10 Double Clawing
Chattering Skeletal Claws 11 11 30 Double Clawing
Powerful, Monstrous Jaws 9 11 50 Double Biting +35 hp, anti-good
Chained Morningstar 10 11 35 Double Crushing +2 str, +2 dex
Sceptre Of Igecsoz 9 11 5 Double Crushing Con +2, needs fading
Staff Of Justice 10 10 5 Double Pounding Int +2, Dex +2
Krummholz Staff 0 12 10 Double Smacking AC -30, Con +2

Hafted

Name HR DR Weight Weapon Type Damage Type Notes
Heavy Spear, "Ocean" 10 15 24 Hafted Piercing
Obsidian-Tipped Spear 12 14 15 Hafted Piercing
Void Quarterstaff, "Hollow" 12 14 12 Hafted Blasting
Behir's Tooth 13 13 12 Hafted Puncturing
Dragon Whisker 11 14 10 Hafted Stabbing needs fading, +2dex, +2con
Naginata 13 13 8 Hafted Slashing Needs fading
Whalebone Spear 13 13 9 Hafted Stabbing

Powerswingers

  • Commonly seen in hands of dwarves and giants as those races hit more often with these weapons.
Name HR DR Weight Weapon Type Damage Type Notes
Great Axe "Suntamer" 12 14 16 Two-Handed Slash needs fading, sharpenable powerswinger
Jaranon Great Sword 15 15 30 Two-Handed Slicing sharpenable powerswinger
Great White Battle Axe 15 15 10 Two-Handed Slicing sharpenable powerswinger
Avalanche, Maul Of The Mountain 15 15 35 Two-Handed Crushing
Granite Truncheon 0 12 50 Two-Handed Crushing
Stout Branch -2 12 60 Two-Handed Crushing needs 30 str

Pages in category "Hero Melee Weapons"

The following 175 pages are in this category, out of 175 total.