Difference between revisions of "Demonseeds"

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(Fixed some inaccuracies and added a bit on racial evil)
(→‎Comments: they are not nofail with arcane spells at 95)
 
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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Evil |Evil]], [[Racial Nosun |Nosun]], [[Racial Sneak |Sneak]].
 
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Evil |Evil]], [[Racial Nosun |Nosun]], [[Racial Sneak |Sneak]].
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* '''[[:Category: Characteristics |Characteristic(s)]]:''' [[:Category:Biped |Biped]],  [[:Category:Demonic Races |Demonic Race]].
  
 
* '''[[Racial Size |Racial Size]]:''' small.
 
* '''[[Racial Size |Racial Size]]:''' small.
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* '''[[Racial TNL |Racial TNL]]:''' 1515 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 1515 XP.
  
* '''Well-Suited to Be:''' [[:Category: Bladedancers |bladedancers]]'''*''', [[:Category: Archers |archers]], [[:Category: Fusiliers |fusiliers]], [[:Category: Monks |monks]], [[:Category: Assassins |assassins]], [[:Category: Rogues |rogues]], [[:Category: Shadowfists |shadowfists]], [[:Category: Wizards |wizards]]'''*''', [[:Category: Stormlords |stormlords]]'''*''', [[:Category: Mages |mages]], [[:Category: Sorcerers |sorcerers]].
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* '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Fusiliers |fusiliers]], [[:Category: Monks |monks]], [[:Category: Assassins |assassins]], [[:Category: Rogues |rogues]], [[:Category: Shadowfists |shadowfists]], [[:Category: Wizards |wizards]]'''*''', [[:Category: Stormlords |stormlords]]'''*''', [[:Category: Mages |mages]], [[:Category: Sorcerers |sorcerers]].
  
* '''Ill-Suited to Be:''' [[:Category: Bodyguards |bodyguards]].
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* '''Ill-Suited to Be:''' [[:Category: Bodyguards |bodyguards]]'''*''', [[:Category: Priests |priests]].
  
  
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== Comments ==
 
== Comments ==
  
Demonseeds are racially evil, which is a real headache when dealing with enchanted equipment. Aside from this, they are a versatile race capable of serving many roles.
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Demonseeds are [[Racial Evil |racially evil]], which is a real headache when dealing with enchanted equipment. Aside from this, they are a versatile race capable of serving many roles.
  
Spell cost discount is roughly 10% with another 2.5% on arcane spells. They are no-fail on arcane (not other though!) spells at 95%, making them only slightly inferior to drow. Their mana and hp are roughly same as drow, though mana regeneration is fast.
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[[Racial Spell Cost Modifier |Spell cost discount]] is roughly 10% with another 3% on arcane spells. They are no-fail on all spells at 97%. Their mana and hp are roughly the same as drow.  Their mana recovery speed is one of the highest in the game, behind only sprite and dragon.
  
In brute-related roles they don't hit too well. They do have a small racial damage modifier (less than orc or ogre), but they get below-average HP and low strength. They have high dexterity and stealth. Bladedancer seems like a viable option given their stealth, small size, and magical nature, but racial-evil inflicts a penalty on bladetrance costs, the extent of which is as of yet unknown.
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In brute-related roles they hit slightly better than humans, but less well than any of the pure brute races. They do have a small [[Racial Damage Modifier |racial damage modifier]] (less than orc or ogre), but they get below-average HP and low strength. They have the highest dexterity of any race and a very high [[Racial Stealth Modifier |racial stealth]].
  
Dsd get an archery modifier, so they make good fusiliers due to their small size. They have a better archery modifier than sprites, but they're size small, so sprites (which are size very small) will hit better against some mobs. At lord, size is less of an issue, since most lord mobs are size medium or higher.
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Thanks to their small size, and the best [[Racial Archery Modifier |archery modifier]] of any small or very small race, they make excellent [[:Category:Fusiliers |fusiliers]]. They have a better archery modifier than sprites, but they're size small, so sprites (which are size very small) will hit better against some mobs. At lord, size is less of an issue, since most lord mobs are size medium or higher.
  
They have racial-evil which does not mean that they will always stay evil, but that moving towards evil alignment is faster and moving towards good alignment is slower. Thus they can potentially change towards good alignment if they keep killing evil mobs, which can create issues with gear zapping off.
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They have [[Racial Evil |racial-evil]] which does not mean that they will always stay evil, but that moving towards evil alignment is faster and moving towards good alignment is slower. Thus they can potentially change towards good alignment if they keep killing evil mobs, which can create issues with gear zapping off. The [[Dark Acolyte Quest]] can help as it gives an [[insignia]] which grants [[Demonic Intent]] at 100%, which should keep your align from easily going to good.
  
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There is a quest that can be done at Lord level 100 which will allow a Demonseed lord to become a [[Demons |Demon]] on [[troika|troika]] to [[legend|legend]].
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[[Category: Races]]
 
[[Category: Remort Races]]
 
[[Category: Remort Races]]
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[[Category: Demonic Races]]
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[[Category: Races with Racial Evil]]
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[[Category: Races with Racial Nosun]]
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[[Category: Races with Racial Sneak]]
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[[Category:Biped]]

Latest revision as of 19:29, 3 April 2024

Demonseed Statistics Tables
Lowmort-Tier Demonseed Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20)
Int 14–19 (22) 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22)
Wis 11–16 (19) 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19)
Dex 18–23 (26) 18–23 (26) 18–23 (26) 19–26 (29) 18–23 (26)
Con 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23)
Hero-Tier Demonseed Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22)
Int 19–21 (24) 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24)
Wis 16–18 (21) 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21)
Dex 23–25 (28) 23–25 (28) 23–25 (28) 26–31 (34) 23–25 (28)
Con 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Pure Demons can't exist on Midgaardia without the support of some major Magic. To bypass this, Demonkind occasionally impregnate human mothers, and the result is a Demonseed. These children stop aging at about 10 years old, and begin to develop a demonic appearance. They are incredibly fast, surprisingly powerful magically and physically, and irredeemably evil.

  • Abbreviation: Dsd.


*Must attain prestige before remort.

Comments

Demonseeds are racially evil, which is a real headache when dealing with enchanted equipment. Aside from this, they are a versatile race capable of serving many roles.

Spell cost discount is roughly 10% with another 3% on arcane spells. They are no-fail on all spells at 97%. Their mana and hp are roughly the same as drow. Their mana recovery speed is one of the highest in the game, behind only sprite and dragon.

In brute-related roles they hit slightly better than humans, but less well than any of the pure brute races. They do have a small racial damage modifier (less than orc or ogre), but they get below-average HP and low strength. They have the highest dexterity of any race and a very high racial stealth.

Thanks to their small size, and the best archery modifier of any small or very small race, they make excellent fusiliers. They have a better archery modifier than sprites, but they're size small, so sprites (which are size very small) will hit better against some mobs. At lord, size is less of an issue, since most lord mobs are size medium or higher.

They have racial-evil which does not mean that they will always stay evil, but that moving towards evil alignment is faster and moving towards good alignment is slower. Thus they can potentially change towards good alignment if they keep killing evil mobs, which can create issues with gear zapping off. The Dark Acolyte Quest can help as it gives an insignia which grants Demonic Intent at 100%, which should keep your align from easily going to good.

There is a quest that can be done at Lord level 100 which will allow a Demonseed lord to become a Demon on troika to legend.