Difference between revisions of "Illithids"
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Illithids can unleash a searing mind flay upon their target, applying various | Illithids can unleash a searing mind flay upon their target, applying various | ||
mental debuffs. | mental debuffs. | ||
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* '''Abbreviation:''' ILL | * '''Abbreviation:''' ILL | ||
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Illithids is the first double remort race. You need to be a Lord 125 [[Gith]] in order to remort (before which, you'll have to complete a quest). | Illithids is the first double remort race. You need to be a Lord 125 [[Gith]] in order to remort (before which, you'll have to complete a quest). | ||
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+ | With tentacles coming from every area of their face, no known helmets fit Illithids. | ||
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Revision as of 19:41, 12 August 2024
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Illithids, also known as mind flayers, are a mysterious and psionically gifted race. Born with extraordinary mental abilities, Illithids are formidable in the arts of mental manipulation and control.
Illithids can disrupt the higher mental functions of a target, rendering them almost incapable of casting magical spells. This ability is available to Illithid players and is cast with racial scramble.
Illithids possess a natural mental aptitude which makes them more resilient to certain manipulations. Illthids have a natural affinity to mental spells and are weak with kinetic spells. This mental aptitude allows them to absorb the life essence of their fallen foes.
Illithids can unleash a searing mind flay upon their target, applying various mental debuffs.
- Abbreviation: ILL
- Racial Size: medium.
- Racial TNL: 3225 XP.
- Well-Suited to Be: mindbenders.
- Ill-Suited to Be:.
Diplomatic Corps
Illithid may not participate in the Diplomatic Corps.
Comments
Illithids is the first double remort race. You need to be a Lord 125 Gith in order to remort (before which, you'll have to complete a quest).
With tentacles coming from every area of their face, no known helmets fit Illithids.