Difference between revisions of "Kobolds"

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== Comments ==
 
== Comments ==
  
Kobolds are deliberately made to receive much lower hp and mana gains in spite of relatively average intelligence and constitution (in comparison with a human), making their hp and mana pools actually shallow puddles. Additionally, they enjoy the benefits of much slower regeneration of hp/mana when sleeping.  
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Kobolds are made to receive much lower hp and mana gains in spite of relatively average intelligence and constitution (in comparison with a human), making their hp and mana pools actually shallow puddles. For comparison's sake, they receive hp gains comparable to a sprite's hp gains, and their mana gains are comparable, but often worse, than a sprite's hp gains.  
  
Moreover, they have a spell cost penalty of at least 20% while their fail rate is arguably the worst of the creatable races.  
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Additionally, they enjoy the benefits of much slower regeneration of hp/mana when sleeping.  
  
To make matters further worse, kobolds also have a negative melee damage modifier as well as a negative archery modifier, and, naturally, a negative stealth modifier.
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Moreover, they have a spell cost penalty of 30% while their fail rate is arguably the worst of the races, an impressive 40%.
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To make matters further worse, kobolds also have a negative melee damage modifier as well as, naturally, a negative archery modifier. Their stealth modifier is a matter of debate, but their small size could mean they are stealthier than humans, or at least average.
  
 
While some may consider their low TNL to be a great benefit, the fact they cannot remort into any race other than [[Goblin]] makes the point moot, since goblins are a creatable race.
 
While some may consider their low TNL to be a great benefit, the fact they cannot remort into any race other than [[Goblin]] makes the point moot, since goblins are a creatable race.
  
Remorting into another class, however, is also not really a game-changer for a kobold, as a kobold will be terrible at those classes as well.
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Remorting into another class, however, is also not really a game-changer for a kobold, as kobolds are terrible at remort classes as well.
  
Make a kobold only if you enjoy the difficulty and often an inevitable ridicule of other players.
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Make a kobold only if you enjoy the difficulty and overall ineptness of the race (requiring much more effort to accomplish normal tasks), often accompanied by (un)intentional hilarity and ridicule by other players.
  
 
[[Category: Creatable Races]]
 
[[Category: Creatable Races]]

Revision as of 07:30, 7 November 2014

Kobold Statistics Tables
Lowmort-Tier Kobold Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 11–18 (21) 10–15 (18) 10–15 (18) 10–15 (18) 10–15 (18)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 08–13 (16) 08–13 (16) 09–16 (19) 08–13 (16) 08–13 (16)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 11–16 (19) 11–16 (19) 11–16 (19) 11–16 (19) 12–19 (22)
Hero-Tier Kobold Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 18–23 (26) 15–17 (20) 15–17 (20) 15–17 (20) 15–17 (20)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 13–15 (18) 13–15 (18) 16–21 (24) 13–15 (18) 13–15 (18)
Dex 18–21 (23) 18–21 (23) 18–21 (23) 21–24 (26) 18–23 (23)
Con 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

"Vermin" is the word most other races use to describe the scheming Kobolds, and not just because of their rat-like faces. Conniving and opportunistic, Kobolds can be surprisingly intelligent, but possess the wisdom of an anthill; many of them are convinced magic simply does not exist. Kobolds can only remort into Goblins, and should only be selected by players who are REALLY looking for a challenge.

  • Abbreviation: Kob.
  • Terrible At: everything else.

Comments

Kobolds are made to receive much lower hp and mana gains in spite of relatively average intelligence and constitution (in comparison with a human), making their hp and mana pools actually shallow puddles. For comparison's sake, they receive hp gains comparable to a sprite's hp gains, and their mana gains are comparable, but often worse, than a sprite's hp gains.

Additionally, they enjoy the benefits of much slower regeneration of hp/mana when sleeping.

Moreover, they have a spell cost penalty of 30% while their fail rate is arguably the worst of the races, an impressive 40%.

To make matters further worse, kobolds also have a negative melee damage modifier as well as, naturally, a negative archery modifier. Their stealth modifier is a matter of debate, but their small size could mean they are stealthier than humans, or at least average.

While some may consider their low TNL to be a great benefit, the fact they cannot remort into any race other than Goblin makes the point moot, since goblins are a creatable race.

Remorting into another class, however, is also not really a game-changer for a kobold, as kobolds are terrible at remort classes as well.

Make a kobold only if you enjoy the difficulty and overall ineptness of the race (requiring much more effort to accomplish normal tasks), often accompanied by (un)intentional hilarity and ridicule by other players.