Difference between revisions of "Dwarves"

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m (fixed dwarf spellcost info)
(added fusiliers as a career choice.)
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* '''[[Racial TNL |Racial TNL]]:''' 1111 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 1111 XP.
  
* '''Well-Suited to Be:''' [[:Category: Berserkers |berserkers]],  [[:Category: Clerics |clerics]], [[:Category: Paladins |paladins]], [[:Category: Priests |priests]], [[:Category: Warriors |warriors]].
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* '''Well-Suited to Be:''' [[:Category: Berserkers |berserkers]],  [[:Category: Clerics |clerics]], [[:Category: Paladins |paladins]], [[:Category: Priests |priests]], [[:Category: Warriors |warriors]], [[:Category:Fusiliers|fusiliers]].
  
 
* '''Ill-Suited to Be:''' nothing.
 
* '''Ill-Suited to Be:''' nothing.
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== Comments ==
 
== Comments ==
  
Dwarves get solid hps and average mana regardless of class, but they do not have a damage modifier nor racial armors of any sort, making them suboptimal tanks and hitters.
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Dwarves get solid hps and average mana, but they do not have a damage modifier nor racial armors of any sort, making them mediocre tanks and hitters.
  
Dwarves have a big clerical [[Racial Spell Cost Modifier|spell cost reduction]], but they are not nofail and get average mana. Because of this, there is no good reason why a player would make a dwarven cleric, outside of the novelty factor.
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Dwarves have a big clerical [[Racial Spell Cost Modifier|spell cost reduction]] (-15%), but they are not nofail and get average mana. Because of this, other races might make better clerics.
  
Similarly dwarves do not have any archery bonuses, have penalties to sneakiness. They have a small spellcost reduction to psionic spells.
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Furthermore dwarves do not have any archery bonuses, have penalties to sneakiness, and enjoy a small spellcost reduction to psionic spells.
  
Their strong points include the low TNL, making them level much faster than most brute-oriented races, and they have the racial powerswing that will make dwarven warriors and other hitters have an upper hand over non-powerswinging races (even those with racial damage modifiers!) in the hero 1 - hero 250 range.
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Their strong points include the relatively low TNL, making them level much faster than most brute-oriented races, and they have the racial powerswing that can give dwarven warrior-types a damage boost at pre-hero-250, and makes [[:Category:Paladins|Paladins]] a reasonable choice. However, dwarves do make excellent [[:Category:Fusiliers|Fusiliers]] due to small size and much larger HP gains compared to other small or very small races (Dwarves vs Halflings or Sprites respectively, at hero 999, is 10k vs 7.5k or 5.2k).
  
Also, last but not least, dwarves are the only race that can never mess up when [[Repair |repairing]] gear. A dwarf worshiping Durr is considered the best smith possible, for the purposes of fletching, sharpening, repairing, etc.
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Last but not least, dwarves are the only race that can never mess up when [[Repair |repairing]] gear. A dwarf worshiping Durr is considered the best smith possible, for the purposes of fletching, sharpening, repairing, etc.
  
 
[[Category: Creatable Races]]
 
[[Category: Creatable Races]]

Revision as of 08:19, 5 September 2012

Dwarf Statistics Tables
Lowmort-Tier Dwarf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26)
Hero-Tier Dwarf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23) 18–20 (23)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23)
Con 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Dwarves typically live in hilly or mountainous regions where they can be found living in clan-like societies. They are miners of great repute, and are known for their fondness of precious gems and metals. The typical dwarf is approximately 4 feet tall, ruddy skinned, bright-eyed, bearded (many of the women too), and are quite stocky. Dwarves tend to be stronger than humans, and are renown for their hardiness. They are not always as quick as some races, but make excellent warriors. They are naturally resistant to poisons and magic, and often fare better against these than most. While not magically gifted, Dwarves are devoutly religious, and make good clerics. Dwarves have all developed the ability to see in the dark.

  • Ill-Suited to Be: nothing.

Diplomatic Corps

Dwarves may participate in the Diplomatic Corps every 10 levels at lowmort. All Dwarves should report to Ljolsafar when they are ready to begin.

Comments

Dwarves get solid hps and average mana, but they do not have a damage modifier nor racial armors of any sort, making them mediocre tanks and hitters.

Dwarves have a big clerical spell cost reduction (-15%), but they are not nofail and get average mana. Because of this, other races might make better clerics.

Furthermore dwarves do not have any archery bonuses, have penalties to sneakiness, and enjoy a small spellcost reduction to psionic spells.

Their strong points include the relatively low TNL, making them level much faster than most brute-oriented races, and they have the racial powerswing that can give dwarven warrior-types a damage boost at pre-hero-250, and makes Paladins a reasonable choice. However, dwarves do make excellent Fusiliers due to small size and much larger HP gains compared to other small or very small races (Dwarves vs Halflings or Sprites respectively, at hero 999, is 10k vs 7.5k or 5.2k).

Last but not least, dwarves are the only race that can never mess up when repairing gear. A dwarf worshiping Durr is considered the best smith possible, for the purposes of fletching, sharpening, repairing, etc.