Difference between revisions of "Fear"

From AvatarWiki
Jump to navigation Jump to search
m
m
 
Line 13: Line 13:
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 +
[[Category: Bladedancer Hero Skills And Spells]]
 
[[Category: Cleric Lowmort Skills And Spells]]
 
[[Category: Cleric Lowmort Skills And Spells]]
 
[[Category: Druid Lowmort Skills And Spells]]
 
[[Category: Druid Lowmort Skills And Spells]]

Latest revision as of 14:22, 5 February 2007

A basic creation of the Psionic art, the fear spell allows the caster to instill a feeling of fright into the enemy. Once filled with fear, an enemy has trouble aiming at its targets. Also, the victim will be so frightened of danger as to be unable to use the rescue command. Not all of the effects of the fear spell are detrimental to the victim. A frightened creature is generally more wary and on its guard, so its saving throw is improved. The effects of this spell become more dramatic as the caster advances in level and can create a more forceful impression of fear. Because this spell relies partly on manipulating an unaware victim's perception of reality, it can only be cast when initiating combat.

Prerequisite(s): none.

Syntax: cast 'fear' <mob>.

Psionicists may find this spell useful for starting fights. Characters of other classes hardly ever use it (or do they?).