Difference between revisions of "Category:Stormkeep"
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Leading from [[:Category:Icewolf|Icewolf]] is a short empty stretch of rooms that connects to the [[:Category:Frozen Wastes|Frozen Wastes]], with the Stormkeep proper northwards. | Leading from [[:Category:Icewolf|Icewolf]] is a short empty stretch of rooms that connects to the [[:Category:Frozen Wastes|Frozen Wastes]], with the Stormkeep proper northwards. | ||
− | Entering the keep courtyard from the east and running around the keep to the west, one can enter | + | Entering the keep courtyard from the east and running around the keep to the west, one can enter it and go upwards for two small floors. At the end of the second floor is a statue that requires a ticket (found on the [[Icewolf (mob)|Icewolf]]) in the room prior - giving the ticket to the statue (in a safe room) will transport the player upwards to the final two floors - which are quest related and offer no substantial xp. |
== Adventuring == | == Adventuring == |
Latest revision as of 14:57, 20 July 2014
Formally known as The Keep of The Righteous Storm. So named after Onaan, a legendary hero among the citizens of the northern frontier. The keep was built to house a generator for a barrier that now protects the Kalades Pass. It was there that Onaan entered the keep and never emerged. Shortly after the barrier became operational Seraf Winterqueen, leader of the invading army, cursed the keep. The guardians set to protect the keep turned upon the guards garrisoned there and those slain in the keep now stir in undeath, attacking any who dare enter the keep.
Level Range: 51-51
Builder: Crowe
Directions
Walking route from Aelmon: 19n, 3w, 5n, d, 3n, w, n, w, 3n, u, 2n, e, 3n, w, n, w, 11n, 6e.
Walking route from Big Fish: 6e.
Portaling point(s) suggested: Margoyle (aggressive).
Connections
- Icewolf (map)
- Frozen Wastes (map)
Leading from Icewolf is a short empty stretch of rooms that connects to the Frozen Wastes, with the Stormkeep proper northwards.
Entering the keep courtyard from the east and running around the keep to the west, one can enter it and go upwards for two small floors. At the end of the second floor is a statue that requires a ticket (found on the Icewolf) in the room prior - giving the ticket to the statue (in a safe room) will transport the player upwards to the final two floors - which are quest related and offer no substantial xp.
Adventuring
The ground floor of the keep and the courtyard offer the most xp, and are a welcome change of scenery for those players waiting on Frozen Wastes repop during HoGs or even regular runs. Note that most of the mobs on the ground floor (and above as well) are undead, which may be relevant to priests.
The first floor is small and houses only a few undead mobs, and the second one is even smaller - only Icewolf is here, carrying a key to the door north of it, and a ticket to be given to the Statue Of The Icewolf. Doing so will transport the player upwards towards the third floor and the Spectre of Onaan, the Righteous Storm, a quest mob also in a safe room.
Berserkers and BCI - heed this warning: once you reach third floor the only way out is via teleport or portal. Also, from Icewolf onwards, all the rooms are private meaning getting another player in is a chore.
Should you (for some odd reason) be visiting Onaan during the Whale Whisper Quest, keep in mind another warning - after you submit the small dark orb you will actually be transported to another, non-safe room with an aggressive version of Onaan. Should you die here, getting to your corpse will require again doing the quest from scratch - from the whimpering man in Icewolf, over waiting for the Icewolf to repop, to another battle with an aggressive Onaan! Also, due to private nature of this quest, it will be upon the CR-er to solo these mediocre-difficulty battles.
Subcategories
This category has the following 3 subcategories, out of 3 total.