Difference between revisions of "Category:Hero Melee Weapons"

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== Common Hero Melee Weapons ==
 
== Common Hero Melee Weapons ==
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 +
=== One Handed Piercers ===
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* Usually worn as primary wields on roguelike classes, as only piercers can be used to backstab.
  
 
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
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| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| [[:Category:Melee Weapons That Pierce|Piercing]]
 
| anti-good
 
| anti-good
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|-
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|}
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=== Other One Handed weapons ===
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* Slicers and slashers are often worn by high level bladedancers, but unlike piercers they cannot be poisoned.
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 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
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|-
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| '''Name'''
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| '''[[Hit Roll|HR]]'''
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| '''[[Damage Roll|DR]]'''
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| '''[[Object Weight|Weight]]'''
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| '''Weapon Type'''
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| '''Damage Type'''
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| '''Notes'''
 
|-
 
|-
 
| [[Claws Of Killl'gher]]
 
| [[Claws Of Killl'gher]]
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| [[:Category:Melee Weapons That Whip|Whipping]]
 
| [[:Category:Melee Weapons That Whip|Whipping]]
 
| skin item
 
| skin item
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|-
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|}
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=== One-Or-Two Handed Weapons ===
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* No specific preferred use, can be used by anyone.
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 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
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|-
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| '''Name'''
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| '''[[Hit Roll|HR]]'''
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| '''[[Damage Roll|DR]]'''
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| '''[[Object Weight|Weight]]'''
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| '''Weapon Type'''
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| '''Damage Type'''
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| '''Notes'''
 
|-
 
|-
 
| [[Dark Flaming Blade]]
 
| [[Dark Flaming Blade]]
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| [[:Category:Melee Weapons That Crush|Crushing]]
 
| [[:Category:Melee Weapons That Crush|Crushing]]
 
|  
 
|  
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|-
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|}
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=== Chained and Double Weapons ===
 +
 +
* Both desirable by warrior-types that can use [[Double Hit]], though only double weapons can be used to [[Double Parry]]. Chains are better for disarm attempts.
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 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 +
|-
 +
| '''Name'''
 +
| '''[[Hit Roll|HR]]'''
 +
| '''[[Damage Roll|DR]]'''
 +
| '''[[Object Weight|Weight]]'''
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| '''Weapon Type'''
 +
| '''Damage Type'''
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| '''Notes'''
 
|-
 
|-
 
| [[Chained Sickle]]
 
| [[Chained Sickle]]
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| [[:Category:Melee Weapons That Pound|Pounding]]
 
| [[:Category:Melee Weapons That Pound|Pounding]]
 
| Int +2, Dex +2
 
| Int +2, Dex +2
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|-
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|}
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=== Spears ===
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* Can be used for bashing, and often are.
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 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 +
|-
 +
| '''Name'''
 +
| '''[[Hit Roll|HR]]'''
 +
| '''[[Damage Roll|DR]]'''
 +
| '''[[Object Weight|Weight]]'''
 +
| '''Weapon Type'''
 +
| '''Damage Type'''
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| '''Notes'''
 
|-
 
|-
 
| [[Heavy Spear, "Ocean"]]
 
| [[Heavy Spear, "Ocean"]]
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| [[:Category:Melee Weapons That Slash|Slashing]]
 
| [[:Category:Melee Weapons That Slash|Slashing]]
 
| Needs fading
 
| Needs fading
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|-
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|}
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 +
=== Powerswingers ===
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 +
* Commonly seen in hands of dwarves and giants as those races hit more often with these weapons.
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 +
{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 +
|-
 +
| '''Name'''
 +
| '''[[Hit Roll|HR]]'''
 +
| '''[[Damage Roll|DR]]'''
 +
| '''[[Object Weight|Weight]]'''
 +
| '''Weapon Type'''
 +
| '''Damage Type'''
 +
| '''Notes'''
 
|-
 
|-
 
| [[Great Axe "Suntamer"]]
 
| [[Great Axe "Suntamer"]]
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|-
 
|-
 
|}
 
|}
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[[Category: Melee Weapons]]
 
[[Category: Melee Weapons]]
 
[[Category: Hero Hit Gear]]
 
[[Category: Hero Hit Gear]]

Revision as of 05:11, 4 November 2014

Weapon Quick-Links Table
Melee Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Poisoned Weapons
Missile Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Throwing Weapons


Weapon statistics

The important statistics on weapons are DR and weapon max damage. HR is not of much importance.

  • For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.
  • For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.

The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural DR modifier), if you cannot afford to get the "best" weapon.

Maximums and minimums for hero weapons

For weapons that are in the 44-50 range, the most common max is 47, 50 and 44 are very rare, as they appear 1-2% of the time. 45 and 49 is about 5%?

Weapon type Maximum damage range Comment
One-handed weapons 44 - 50
One-or-two handed weapons 44 - 50 Can be wielded in two hands with double wield, improving damage.
Ethereal weapons 44 - 50 Cannot be disarmed. Easier to catch when used for psionic kinetic attacks.
Double weapons 44 - 50 Can be used with double hit, double parry.
Chain weapons 44 - 50 Can be used with double hit, bonus to disarm.
Hafted weapons 48 - 55 Give bonus damage to those with powerthrust, can be used to bash and double parry, easy to catch when used for psionic kinetic attacks.
Two-handed weapons 50? - 57 Gives bonus damage to those with powerswing.
Concealable weapons ?? - 44 or 45? These give bonus to stealth checks for backstab and related skills.

For example, below table shows max hit values of Sceptre of Igecsoz over 739 pops

Maximum damage Number of Pops Percentage
44 13 2%
45 68 9%
46 163 22%
47 223 30%
48 180 24%
49 71 10%
50 21 3%

Common Hero Melee Weapons

One Handed Piercers

  • Usually worn as primary wields on roguelike classes, as only piercers can be used to backstab.
Name HR DR Weight Weapon Type Damage Type Notes
Dragon-Blade 11 11 3 One-Handed Piercing anti-evil
Lumoloth's Sting 11 11 6 One-Handed Piercing anti-neutral, +sneak
Aculeopteron 10 11 5 One-Handed Piercing Int +1, Dex +1
Heavy Black Dagger Called, "Virus" 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Thin Black Sword Called, "Gaunt" 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Sword Of Avengers 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Rapier, "Rest" 10 10 12 One-Handed Piercing
Nephilim Blade 9 10 9 One-Handed Piercing Wis +2, Int +2
Tourach's Sword 9 10 10 One-Handed Piercing Con +2, Dex +2
Sharp Short Sword 7 10 4 One-Handed Piercing
Flame Shaped Dagger 9 9 3 One-Handed Piercing
Blood-Soaked Rapier 9 9 4 One-Handed Piercing anti-good

Other One Handed weapons

  • Slicers and slashers are often worn by high level bladedancers, but unlike piercers they cannot be poisoned.
Name HR DR Weight Weapon Type Damage Type Notes
Claws Of Killl'gher 11 11 25 One-Handed Clawing Con -1, Str -1
Baron's Sword 10 10 13 One-Handed Stabbing Dex +2, Str +2
Narrow Blade 10 10 3 One-Handed Slashing
Fine Katana Sword 10 10 13 One-Handed Slicing
Jeweled Shamshir 2 10 6 One-Handed Slicing +55 mana
Ornate, Deadly Looking Sword 7 10 6 One-Handed Slicing
Redtooth's Cutlass 7 10 7 One-Handed Slicing Str +1
Barbed Steel Mace 9 11 5 One-Handed Crushing
Coiled Electrolobe Tentacles 12 11 2 One-Handed Whipping skin item

One-Or-Two Handed Weapons

  • No specific preferred use, can be used by anyone.
Name HR DR Weight Weapon Type Damage Type Notes
Dark Flaming Blade 9 11 12 One-Or-Two-Handed Slicing anti-good
Maelstrom, Sword Of The Balrog 10 10 16 One-Or-Two-Handed Slashing Str +1, needs fading
Spiked Warhammer 9 9 15 One-Or-Two-Handed Crushing

Chained and Double Weapons

  • Both desirable by warrior-types that can use Double Hit, though only double weapons can be used to Double Parry. Chains are better for disarm attempts.
Name HR DR Weight Weapon Type Damage Type Notes
Chained Sickle 9 9 10 Chain Slashing easy to farm
Serpent's Tongue 11 13 14 Chain Whipping +5% regen
Mighty Claws 9 11 30 Double Slashing Needs fading
Lightning Strike 11 13 18 Double Slashing +5% regen
Serrated Bone-Sword 6 12 10 Double Clawing
Chattering Skeletal Claws 11 11 30 Double Clawing
Powerful, Monstrous Jaws 9 11 50 Double Biting +35 hp, anti-good
Sceptre Of Igecsoz 9 11 5 Double Crushing Con +2, needs fading
Staff Of Justice 10 10 5 Double Pounding Int +2, Dex +2

Spears

  • Can be used for bashing, and often are.
Name HR DR Weight Weapon Type Damage Type Notes
Heavy Spear, "Ocean" 10 15 24 Hafted Piercing
Obsidian-Tipped Spear 12 14 15 Hafted Piercing
Behir's Tooth 13 13 12 Hafted Puncturing
Dragon Whisker 11 14 10 Hafted Stabbing needs fading, +2dex, +2con
Naginata 13 13 8 Hafted Slashing Needs fading

Powerswingers

  • Commonly seen in hands of dwarves and giants as those races hit more often with these weapons.
Name HR DR Weight Weapon Type Damage Type Notes
Great Axe "Suntamer" 12 14 16 Two-Handed Slash needs fading, sharpenable powerswinger
Jaranon Great Sword 15 15 30 Two-Handed Slicing sharpenable powerswinger
Great White Battle Axe 15 15 10 Two-Handed Slicing sharpenable powerswinger
Avalanche, Maul Of The Mountain 15 15 35 Two-Handed Crushing
Granite Truncheon 0 12 50 Two-Handed Crushing
Stout Branch -2 12 60 Two-Handed Crushing needs 30 str

Pages in category "Hero Melee Weapons"

The following 175 pages are in this category, out of 175 total.