Kobolds
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"Vermin" is the word most other races use to describe the scheming Kobolds, and not just because of their rat-like faces. Conniving and opportunistic, Kobolds can be surprisingly intelligent, but possess the wisdom of an anthill; many of them are convinced magic simply does not exist. Kobolds can only remort into Goblins, and should only be selected by players who are REALLY looking for a challenge.
- Abbreviation: Kob.
- Racial Size: small.
- Racial TNL: 666 XP.
- Not Terrible At: Fusiliers.
- Terrible At: everything else.
Comments
Kobolds are deliberately made to receive much lower hp and mana gains in spite of relatively average intelligence and constitution (in comparison with a human), making their hp and mana pools actually shallow puddles. Additionally, they enjoy the benefits of much slower regeneration of hp/mana when sleeping.
Moreover, they have a spell cost penalty of at least 20% while their fail rate is arguably the worst of the creatable races.
To make matters further worse, kobolds also have a negative melee damage modifier as well as a negative archery modifier, and, naturally, a negative stealth modifier.
While some may consider their low TNL to be a great benefit, the fact they cannot remort into any race other than Goblin makes the point moot, since goblins are a creatable race.
Remorting into another class, however, is also not really a game-changer for a kobold, as a kobold will be terrible at those classes as well.
Make a kobold only if you enjoy the difficulty and often an inevitable ridicule of other players.