Difference between revisions of "Calm"

From AvatarWiki
Jump to navigation Jump to search
m
m
Line 13: Line 13:
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 +
[[Category: Bladedancer Hero Skills And Spells]]
 
[[Category: Cleric Lowmort Skills And Spells]]
 
[[Category: Cleric Lowmort Skills And Spells]]
 
[[Category: Druid Lowmort Skills And Spells]]
 
[[Category: Druid Lowmort Skills And Spells]]

Revision as of 15:36, 5 February 2007

Calm stops all fighting within a room. This is an area effect, so the spell neither requires nor permits a target. In addition to stopping combat, the calm spell sometimes temporarily overrides the fighting instincts of creatures or characters in the room; these victims will find their combat abilities hampered for a time. Even with this possible effect, it is likely that aggressive monsters will still be able to attack after only a short lull. Heroes may wish to note that Calm has the same effects as the psionic spell Awe.

Prerequisite(s): Fear.

Syntax: cast 'calm'.

This spell is rarely used, though it may be useful at moments of mortal peril by pausing battle long enough (hopefully) to allow those nearly-dead to escape to safety.