Difference between revisions of "Calm"

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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
 
[[Category: Spells]]
 
[[Category: Spells]]
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[[Category: Divine Spells]]
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]

Revision as of 16:28, 7 June 2006

Calm stops all fighting within a room. This is an area effect, so the spell neither requires nor permits a target. In addition to stopping combat, the calm spell sometimes temporarily overrides the fighting instincts of creatures or characters in the room; these victims will find their combat abilities hampered for a time. Even with this possible effect, it is likely that aggressive monsters will still be able to attack after only a short lull. Heroes may wish to note that Calm has the same effects as the psionic spell Awe.

Prerequisite(s): Fear.

Syntax: cast 'calm'.

This spell is rarely used, though it may be useful at moments of mortal peril by pausing battle long enough (hopefully) to allow those nearly-dead to escape to safety.