Difference between revisions of "Category:Cavern Of The Fates"

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''Legend states that in some forest in the lands of Avatar the three Fates, Clotho, Lachesis, and Atropos, have made their home.  However, they despise adventurers and visitors of all kinds, and have devised a trap for any that may come their way.  It is rumored that one can only
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escape by defeating one of the Fates themselves.''
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'''Level Range:''' 51-51
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'''Builder:''' Hamlet
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This area is big and fun to learn. This area is scattered with various mobs. One big difficult with this area is the fleeing mobs it can seriously slow down a run. Basically there are four groups of mobs here. The souls, the lost heros are weak easy low exp mobs that can be ignored if you want. The Guardians of Fate are the wondering aggie mobs that are good exp and dont flee, the three headed mobs wich are very good exp but flee, and the four dragons placed in the corners of the map. In this area you should generally wonder and kill, but make sure to kill aggies first and work your way down to the others. Some groups may want to try to get fatewalkers, however, be wary not to quaff the wrong fountain with the risk of being sent to a mystery location. No mobs here are of exceeding difficulty or provide a real threat though its advised for large groupies because this area can get swarmy and troublesome for small groupies.
 
This area is big and fun to learn. This area is scattered with various mobs. One big difficult with this area is the fleeing mobs it can seriously slow down a run. Basically there are four groups of mobs here. The souls, the lost heros are weak easy low exp mobs that can be ignored if you want. The Guardians of Fate are the wondering aggie mobs that are good exp and dont flee, the three headed mobs wich are very good exp but flee, and the four dragons placed in the corners of the map. In this area you should generally wonder and kill, but make sure to kill aggies first and work your way down to the others. Some groups may want to try to get fatewalkers, however, be wary not to quaff the wrong fountain with the risk of being sent to a mystery location. No mobs here are of exceeding difficulty or provide a real threat though its advised for large groupies because this area can get swarmy and troublesome for small groupies.
  
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Gear: [[Crimsonscale Skirt]] (Archer item skinned from Blazing Red Dragon) and [[Fatewalkers]] (Fairly long quest with these directions; Clothos for spindle is sdnnnnwwwnnnwws then quaff, Atropos is sdnnw then quaff, and Lachesis is sdnnnnwwwnnnwnneeese then quaff, give these to the Gypsy in the order of spindle, rod, then scissors to recieve [[Fatewalkers]])
 
Gear: [[Crimsonscale Skirt]] (Archer item skinned from Blazing Red Dragon) and [[Fatewalkers]] (Fairly long quest with these directions; Clothos for spindle is sdnnnnwwwnnnwws then quaff, Atropos is sdnnw then quaff, and Lachesis is sdnnnnwwwnnnwnneeese then quaff, give these to the Gypsy in the order of spindle, rod, then scissors to recieve [[Fatewalkers]])
  
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[[Category: Areas]]
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]
[[Category:Areas]]
 

Revision as of 15:39, 20 November 2005

Legend states that in some forest in the lands of Avatar the three Fates, Clotho, Lachesis, and Atropos, have made their home. However, they despise adventurers and visitors of all kinds, and have devised a trap for any that may come their way. It is rumored that one can only escape by defeating one of the Fates themselves.

Level Range: 51-51

Builder: Hamlet

This area is big and fun to learn. This area is scattered with various mobs. One big difficult with this area is the fleeing mobs it can seriously slow down a run. Basically there are four groups of mobs here. The souls, the lost heros are weak easy low exp mobs that can be ignored if you want. The Guardians of Fate are the wondering aggie mobs that are good exp and dont flee, the three headed mobs wich are very good exp but flee, and the four dragons placed in the corners of the map. In this area you should generally wonder and kill, but make sure to kill aggies first and work your way down to the others. Some groups may want to try to get fatewalkers, however, be wary not to quaff the wrong fountain with the risk of being sent to a mystery location. No mobs here are of exceeding difficulty or provide a real threat though its advised for large groupies because this area can get swarmy and troublesome for small groupies.

Aggie Mobs: Guardians of Fate (Note: these have various names i.e. guardian/warrior/defender but often will only respond to guardian when targeted),Atropos, Lachesis, Clothos and four dragons.

Non-Aggie Mobs: Gypsy (though not in direct area is decent exp and required for quest)Souls, Lost Hero, and Three-Headed mobs

Path: From Ulrich go north, west, six north, three east, two south, three east, then two south. Gypsy is east from here and main area is south then down from here.

Gear: Crimsonscale Skirt (Archer item skinned from Blazing Red Dragon) and Fatewalkers (Fairly long quest with these directions; Clothos for spindle is sdnnnnwwwnnnwws then quaff, Atropos is sdnnw then quaff, and Lachesis is sdnnnnwwwnnnwnneeese then quaff, give these to the Gypsy in the order of spindle, rod, then scissors to recieve Fatewalkers)

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Cavern Of The Fates"

This category contains only the following page.