Difference between revisions of "Category:Gear In Plane Of Water"

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Note that this category is meant to describe the gear runs in "Water Proper", whose full name is (unfortunately) [[:Category:Plane Of Water|Plane Of Water]].
 
Note that this category is meant to describe the gear runs in "Water Proper", whose full name is (unfortunately) [[:Category:Plane Of Water|Plane Of Water]].
  
To get the [[Watermark Tattoo]] go 4n e from [[:Category:Water|Water]] shift.  There you will find a maelstrom.  Enter it.  Both times I did so no mobs awaited us on the other side.  After you enter the maelstrom 1e should be a sole [[Surly Water Elemental]] who isn't too tough and gives good exp.  Another east from him is the [[Water Elemental Ruler]] along with 4 [[Huge Water Elemental]]s.  Make sure you're tanks and casters are ready before taking him on.  After you clear the room you'll need to portal out.  "wyrm" is a good portal point because you're guaranteed to get out of the Ruler's court.  The [[Water Elemental Ruler]] also carries a [[Watersphere]].
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To get the [[Watermark Tattoo]] go 4n e from [[:Category:Water|Water]] shift.  There you will find a maelstrom.  Enter it.  This room is safe, so regen/respell to your heart's content.  After you enter the maelstrom 1e should be a sole [[Surly Water Elemental]] who isn't too tough and gives good exp.  Another east from him is the [[Water Elemental Ruler]] along with 4 [[Huge Water Elemental]]s.  Make sure you're tanks and casters are ready before taking him on.  After you clear the room you'll need to portal out.  "wyrm" is a good portal point because you're guaranteed to get out of the Ruler's court.  The [[Water Elemental Ruler]] also carries a [[Watersphere]].
  
 
Somewhere else in [[:Category:Plane Of Water|Water Proper]] [[Frostbite]], [[Blizzard]], and the [[Ice Efreet]] hang out together.  They're high level invis mobs, so you'll know you found them when you see a clump of "red eyes watching" on scan.  I'm pretty sure you'll see them on scan if you head west from shift.  I know you can't teleport to them, and I doubt you can track them, considering you can't see them.  Anyway, the mobs in that room have the [[Icesphere]], the [[Ice Hound's Tooth]], and the [[Ice Collar]].  Note that they are very wimpy when compared to the [[Watermark Tattoo]] room.
 
Somewhere else in [[:Category:Plane Of Water|Water Proper]] [[Frostbite]], [[Blizzard]], and the [[Ice Efreet]] hang out together.  They're high level invis mobs, so you'll know you found them when you see a clump of "red eyes watching" on scan.  I'm pretty sure you'll see them on scan if you head west from shift.  I know you can't teleport to them, and I doubt you can track them, considering you can't see them.  Anyway, the mobs in that room have the [[Icesphere]], the [[Ice Hound's Tooth]], and the [[Ice Collar]].  Note that they are very wimpy when compared to the [[Watermark Tattoo]] room.

Revision as of 09:20, 6 April 2006

Suggested group size: 10 or so if you're trying to get a tattoo.

Note that this category is meant to describe the gear runs in "Water Proper", whose full name is (unfortunately) Plane Of Water.

To get the Watermark Tattoo go 4n e from Water shift. There you will find a maelstrom. Enter it. This room is safe, so regen/respell to your heart's content. After you enter the maelstrom 1e should be a sole Surly Water Elemental who isn't too tough and gives good exp. Another east from him is the Water Elemental Ruler along with 4 Huge Water Elementals. Make sure you're tanks and casters are ready before taking him on. After you clear the room you'll need to portal out. "wyrm" is a good portal point because you're guaranteed to get out of the Ruler's court. The Water Elemental Ruler also carries a Watersphere.

Somewhere else in Water Proper Frostbite, Blizzard, and the Ice Efreet hang out together. They're high level invis mobs, so you'll know you found them when you see a clump of "red eyes watching" on scan. I'm pretty sure you'll see them on scan if you head west from shift. I know you can't teleport to them, and I doubt you can track them, considering you can't see them. Anyway, the mobs in that room have the Icesphere, the Ice Hound's Tooth, and the Ice Collar. Note that they are very wimpy when compared to the Watermark Tattoo room.

Wandering around Water Proper are some Deadly Water Elementals. One out of three of them carries a Water Ring, which is a new 2nd tier ac/save vs/+hp ring. The Deadly Water Elemental is high level invis, so it'll show up on scan as a single pair of glowing red eyes.

As far as I know the Watershapes are on random elementals throughout the area. If anyone understand the mob->slot correlation for watershapes, please feel free to share that information with the rest of us.

Pages in category "Gear In Plane Of Water"

The following 10 pages are in this category, out of 10 total.